Dazzle cheek

As of Patch This information is reliable as of patch 2.0.206.34.
dazzle cheek
Charge per Use

5

Charge Used For

Stat Boost

Complexity

8

Tier

8

<3478>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker III

Reputation Bonus

highly entropic beings: 100

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

mask, general, electronics

Character

]

ID?Use this ID to Wish for the item

Dazzle Cheek

Worn On

Face

Spawns in

Items

Extra Info:
dazzle cheek

Geometry swims across the crystal diodes of the mask. Its expression is smiling in the hypnagognic key.

+100 reputation with Entropic
+3 DV
-1 MA

Perfect

A dazzle cheek is a high-tier mask most commonly found very deep underground. When worn and booted up, it increases its wearer's ○DV by 3, but reduces their MA by 1. This stat shift requires 5 units of charge per turn, which must be fulfilled by its built-in zero-point energy collector under normal conditions due to its lack of an energy cell slot. The bonus stacks with the dazzle cheek's base ○DV of 1, meaning that it provides a total of 4 ○DV when worn and powered.

Tips

This section is opinion-based. Your mileage may vary.
  • The  DV bonus provided by powering a dazzle cheek is not averaged across body parts of the same type, meaning that each one provides nearly its full  DV value regardless of how many face slots the wearer has. This allows them to combine exceptionally well with two-faced helmets and the  Two-headed mutation, potentially providing a massive  DV boost if several are worn together.
  • The ZPEC's vulnerability to normality can be negated with the fitted with suspensors mod (which adds an energy cell socket that can be used instead) or the jacked mod (which allows the dazzle cheek to draw power from its wearer directly.)
  • Overloading a dazzle cheek will increase its  DV bonus to +4 while negating its MA penalty entirely, but will also cause it to periodically break unless it is also sturdy.