Dice roll: Difference between revisions

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==Example==
==Example==
===General===
 
A melee attack uses multiple dice rolls to determine outcome:
A melee attack uses multiple dice rolls to determine outcome:
{| class="wikitable"  
{| class="wikitable"  
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! Outcome
! Outcome
|-
|-
| rowspan="2" | Connecting
| rowspan="2" | 1. Connecting
| Accuracy (ACC)
| [[Accuracy]] (ACC)
| How accurate the strike is
| How accurate the strike is
| 1d20 + Agility Stat + Hit Bonuses
| 1d20 + [[Agility]] (AG) + [[Hit bonus]]es
| rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end.
| rowspan="2" | ACC > DV = hit, continue.<br/>ACC < DV = miss, end.
|-
|-
| [[Dodge (DV)]]
| [[Dodge]] ({{DV}}DV)
| How evasive the target is
| How evasive the target is
| 1d20 + Dodge Stat + Dodge Bonuses
| 1d20 + DV + Dodge Bonuses
|-
|-
| rowspan="2" | Penetrating
| rowspan="2" | 2. Penetrating
| [[Penetration (PV)]]
| [[Penetration]] ({{PV}}PV)
| How well the weapon cuts through armor
| How well the weapon cuts through armor
| Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses
| Pen. stat + Pen. Bonuses + Situational Bonuses + Move Bonuses
| rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end.
| rowspan="2" | PV > AV = damage, continue.<br/> PV < AV = no damage, end.
|-
|-
| [[Armor (AV)]]
| [[Armor]] ({{AV}}AV)
| How well the armor blocks weapons
| How well the armor blocks weapons
| Armor Stat + Skill Bonuses + Shield bonuses
| Armor Stat + Skill Bonuses + Shield bonuses
|-
|-
| rowspan="2" | Inflicting
| rowspan="2" | 3. Inflicting
| [[Damage]] (DMG)
| [[Damage]] ({{heart}}DMG)
| How much damage is dealt
| How much damage is dealt
| rowspan="2" | (Base DMG * [n]d[f] + DMG Bonuses) * (RES / 100)
| rowspan="2" | (Base DMG * [n]d[f] + DMG Bonuses) * (RES / 100)
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* [[Ranged combat]]
* [[Ranged combat]]


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[[Category:Mechanics]]
[[Category:Mechanics]]
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