Dodge (DV): Difference between revisions

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{{missing info|Waiting for math extension to better format this page.}}
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'''DV''' or '''Dodge Value''' or {{Color| K |ο}} is a stat that indicates how likely this creature is to dodge an attack.
'''DV''' or '''Dodge Value''' or {{DV}} is a stat that indicates how likely this creature is to dodge an attack.


==DV Calculation Formula==
==DV Calculation Formula==
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All creatures have a base DV of 6. The formula of calculating total dv is as follows:
All creatures have a base DV of 6. The formula of calculating total dv is as follows:


Total DV = 6 + DV granted by Equipment/Mutation/Cybernetics + Floor((AGI-16)/2)
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{Floor}(\frac{\text{AGI-}16}{2})</math>


Or:
Or:


Total DV = 6 + DV granted by Equipment/Mutation/Cybernetics + AGI Modifier
<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math>
 
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.


If the creature is immobile or overburdened, the DV is set to a flat -10.
If the creature is immobile or overburdened, the DV is set to a flat -10.
=== Internal DV ===
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change.  The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.


==Dodge Formula==
==Dodge Formula==
Attacking accuracy = 1d20 + Attacker's AGI Modifier + Attacker's To Hit Bonus
<math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math>


Dodge chance = 1d20 + Defender's DV
<math>\text{Dodge chance} = \text{Defender's DV}</math>


If Attacking accuracy > Dodge Chance, the attack will land.
If Attacking accuracy > Dodge Chance, the attack will land.


[[Category:Mechanics]]
If attacking 1d20 rolls a 20, it becomes a [[critical hit]] and cannot be dodged.
 
==Items by DV==
Search by body slots to see only gear wearable on that slot!
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=DV DESC|format=dynamic table|rows per page=20|limit=9999}}
 
==See also==
* [[AV]]
* [[List of body parts]]
* [[Armor table]]
 
[[Category:Battle Mechanics]]
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