Eaters' nectar injector: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added info on reseeding mutation pool)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
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| image = eaters nectar injector.png
| image = eaters nectar injector.png
| overrideimages = {{altimage start}}{{altimage | eaters nectar injector milky.png | type = a small milky tube}}{{altimage | eaters nectar injector smokey.png | type = a small smokey tube}}{{altimage | eaters nectar injector turquoise.png | type = a small turquoise tube}}{{altimage | eaters nectar injector cobalt.png | type = a small cobalt tube}}{{altimage | eaters nectar injector violet.png | type = a small violet tube}}{{altimage | eaters nectar injector rosey.png | type = a small rosey tube}}{{altimage | eaters nectar injector mossy.png | type = a small mossy tube}}{{altimage | eaters nectar injector muddy.png | type = a small muddy tube}}{{altimage | eaters nectar injector gold-flecked.png | type = a small gold-flecked tube}}{{altimage | eaters nectar injector platinum.png | type = a small platinum tube}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | eaters nectar injector milky.png | type = a small milky tube}}{{altimage | eaters nectar injector smokey.png | type = a small smokey tube}}{{altimage | eaters nectar injector turquoise.png | type = a small turquoise tube}}{{altimage | eaters nectar injector cobalt.png | type = a small cobalt tube}}{{altimage | eaters nectar injector violet.png | type = a small violet tube}}{{altimage | eaters nectar injector rosey.png | type = a small rosey tube}}{{altimage | eaters nectar injector mossy.png | type = a small mossy tube}}{{altimage | eaters nectar injector muddy.png | type = a small muddy tube}}{{altimage | eaters nectar injector gold-flecked.png | type = a small gold-flecked tube}}{{altimage | eaters nectar injector platinum.png | type = a small platinum tube}}{{altimage end}}
| pv = 6
| pv = 7
| maxpv = 6
| maxpv = 7
| damage = 1
| damage = 1
| weight = 0
| weight = 0
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| inheritingfrom = Tonic
| inheritingfrom = Tonic
| dynamictable = {{Dynamic object|Items|NectarTonic}}
| dynamictable = {{Dynamic object|Items|NectarTonic}}
| unidentifiedname = small *color* tube
| unidentifiedaltname = small *color* tube
| supportedmods = TonicMods
| desc = A slender metal tube, used to deliver various tonics directly into the bloodstream.
| desc = A slender metal tube, used to deliver various tonics directly into the bloodstream.


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{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}}
{{Qud shader|rules|{{(}}You gain one attribute point.{{)}}}}
| categories = Tonics
| categories = Tonics
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought.
An {{Name}} is a [[:Category:Tonics|tonic]] which, when applied, gives a permanent attribute-increasing effect. (For [[Mutants]], it may instead give a single mutation point). It will also [[Mutations#Buying_Mutations|reseed the mutation pool]] for the next time a mutation is bought, as well as rerolling {{favilink|brain brine}}'s [[random number generation|random seed]].


As with all tonics, {{Name|plural}} provide better effects to [[True Kin]].
While the effect for [[True Kin]] is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent}}


{{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}.
{{Name|plural}} are crafted from {{Bits|06}} and an {{favilink|arsplice seed}}.
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Dynamically-spawned legendary [[Putus Templar]] and legendary [[Mechanimists]] are always guaranteed to have at least one {{name}} in their inventory.<ref><code>PopulationTables.xml</code></ref> Unlike other injectors, they will not use them in combat.
Dynamically-spawned legendary [[Putus Templar]] and legendary [[Mechanimists]] are always guaranteed to have at least one {{name}} in their inventory.<ref><code>PopulationTables.xml</code></ref> Unlike other injectors, they will not use them in combat.


{{references|2.0.201.50}}
{{references|2.0.203.28}}


[[Category:Tonics]]
[[Category:Tonics]]
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