Electrical Generation: Difference between revisions

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m (Slightly rephrase the strategy for using Electrical Generation in conjunction with Heightened Hearing/Clairvoyance)
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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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| cost = 4
| cost = 4
| id = ElectricalGeneration
| id = ElectricalGeneration
| code = bf
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You accrue electrical charge that you can use and discharge to deal damage.
| desc = You accrue electrical charge that you can use and discharge to deal damage.


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{{Opinion}}
{{Opinion}}


A major component of using Electrical Generation effectively is controlling the direction of electrical arcs as much as possible, hitting several enemies with a single arc. This is made challenging by the fact that Discharge can only be used against adjacent enemies, and that arcs tend to travel better through physical media than through air.
A major component of using Electrical Generation effectively is controlling the direction of electrical arcs as much as possible, hitting several enemies with a single arc. This is made challenging by the fact that Discharge can only be used against adjacent objects, and that arcs tend to travel better through physical media than through air.


As such, Electrical Generation synergizes well with abilities that construct a continuous path between points. For instance, you can use {{favilink|Spinnerets}} to lay down a path of webs, or {{favilink|Force Wall}} to construct a forcefield between yourself and an enemy, directing your electric arcs towards enemies. The demo below (run with the "Draw electrical arcs" option enabled) shows an example of using Force Wall to hit several distant enemies at once.
As such, Electrical Generation synergizes well with abilities that construct a continuous path between points. For instance, you can use {{favilink|Spinnerets}} to lay down a path of webs, or {{favilink|Force Wall}} to construct a forcefield between yourself and an enemy, directing your electric arcs towards enemies. Creating [[Gas]] between you and your target also enables you to use the ability on range, but the direction is harder to control if the gas spreads in unwanted ways. As an upside, {{f|Plasma}} will also lower the enemies electrical resistance and is accessible to everyone in late game. The demo below (run with the "Draw electrical arcs" option enabled) shows an example of using Force Wall to hit several distant enemies at once.


[[Image:Electrical_arc_through_force_wall.gif|center|400px|alt=GIF of an electrical arc moving through a forcefield, killing several enemies in the process]]
[[Image:Electrical_arc_through_force_wall.gif|center|400px|alt=GIF of an electrical arc moving through a forcefield, killing several enemies in the process]]


Another way of leveraging the fact that electrical arcs pass through walls is to use Electrical Generation in conjunction with abilities like {{favilink|Heightened Hearing}} and {{favilink|Clairvoyance}}. You can use Discharge on a wall between you and an enemy to hit them before you run into them.
Another way of leveraging the fact that electrical arcs pass through walls is to use Electrical Generation in conjunction with abilities like {{favilink|Heightened Hearing}} and {{favilink|Clairvoyance}}. You can use Discharge on a wall between you and an enemy to hit them before you run into them.
===Additional tips===
* You can tell followers to increase their follow distance from you to reduce the chance that Electrical Generation will damage them.


==Advantages & Disadvantages==
==Advantages & Disadvantages==

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