Electromagnetic Impulse: Difference between revisions

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(Created page with "{{Mutation | title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}} | image = none | type = Physical defect | cost = -2 | id = ElectromagneticImpulse | code = cg | desc =...")
 
mNo edit summary
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| code = cg
| code = cg
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.\n\nThere is a small chance each round that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.\n\nThere is a small chance each round that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.
| realitydistort =bi
| realitydistort =no
}}
}}
Any creature with '''Electromagnetic Impulse''' has a 0.5% chance of surging with energy, deactivating all artifacts.
Any creature with '''Electromagnetic Impulse''' has a 0.5% chance of surging with energy, deactivating all artifacts.

Revision as of 23:57, 18 August 2019

Electromagnetic Impulse (D)
Category

Physical defect

Cost

-2

ID?Use this ID to wish for the mutation
(example: mutation:ElectromagneticImpulse)

ElectromagneticImpulse

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Electromagnetic Impulse (D)

You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.

There is a small chance each round that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds.

Any creature with Electromagnetic Impulse has a 0.5% chance of surging with energy, deactivating all artifacts.