Electromagnetic Impulse: Difference between revisions

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| cost = -2
| cost = -2
| id = ElectromagneticImpulse
| id = ElectromagneticImpulse
| code = cg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.


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{{Opinion}}
{{Opinion}}
===Advantages===
===Advantages===
* Grants 2 extra points to spend during character creation.
* Grants 2 extra points to spend during character creation
* Generally low-impact if the player has no artifacts.
* Generally low-impact if the player has no artifacts
* Can be beneficial if the player is fighting robots.
* Can be beneficial if the player is fighting robots
* Only occurs during combat.
* Only occurs during combat
===Disadvantages===
===Disadvantages===
* Makes relying on artifacts during combat risky.
* Makes relying on artifacts during combat risky
* Can cause issues for friendly robots who are caught in the effect.
* Can cause issues for friendly robots who are caught in the effect
* Horrible synergy with {{favilink|Electrical Generation}}.
* Horrible synergy with {{favilink|Electrical Generation}}


{{References|2.0.201.47}}
{{References|2.0.201.47}}


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{{Mutation Navbox}}

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