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{{Aliases|names=electromagnetic impulse}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}} | | title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -2 | | cost = -2 | ||
| id = ElectromagneticImpulse | | id = ElectromagneticImpulse | ||
| | | startingmutation = yes | ||
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. | | gameversion = 2.0.206.63 | ||
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself. | |||
Small chance each round you're in combat that you release an electromagnetic pulse with radius 3, deactivating robots and artifacts (including those you carry) for 11-20 rounds. | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a physical defect that works very similarly to the [[Electromagnetic Pulse]] mutation, but causes the player to release such pulses involuntary while in combat. | |||
If there are hostiles near the player, there is a 0.2% chance every turn for the player to release an electromagnetic pulse. This will disable objects that are [[Properties#EMP Sensitive|EMP sensitive]], such as robots and [[Artifact|artifacts]], in a 7x7 radius for 11-20 rounds. This includes such objects being carried by the player, or the player themselves if they are EMP sensitive.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectromagneticImpulse}} When this occurs, the message log will return the following message: | |||
{{qud quote|&rYou surge with energy!}} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Grants 2 extra points to spend during character creation | |||
* Generally low-impact if the player has no artifacts | |||
* Can be beneficial if the player is fighting robots | |||
* Only occurs during combat | |||
===Disadvantages=== | |||
* Makes relying on artifacts during combat risky | |||
* Can cause issues for friendly robots who are caught in the effect | |||
* Horrible synergy with {{favilink|Electrical Generation}} | |||
{{References|2.0.201.47}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |