Electromagnetic Impulse: Difference between revisions

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{{As Of Patch|2.0.201.47}}
{{Aliases|names=electromagnetic impulse}}
{{Mutation
{{Mutation
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -2
| cost = -2
| id = ElectromagneticImpulse
| id = ElectromagneticImpulse
| code = cg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.


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{{Name}} is a physical defect that works very similarly to the [[Electromagnetic Pulse]] mutation, but causes the player to release such pulses involuntary while in combat.
{{Name}} is a physical defect that works very similarly to the [[Electromagnetic Pulse]] mutation, but causes the player to release such pulses involuntary while in combat.


If there are hostiles near the player, there is a 0.2% chance every turn for the player to release an electromagnetic pulse. This will disable objects that are [[Properties#EMP Sensitive|EMP sensitive]], such as robots and artifacts, in a 7x7 radius for 11-20 rounds. This includes such objects being carried by the player, or the player themselves if they are EMP sensitive.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectromagneticImpulse}} When this occurs, the message log will return the following message:
If there are hostiles near the player, there is a 0.2% chance every turn for the player to release an electromagnetic pulse. This will disable objects that are [[Properties#EMP Sensitive|EMP sensitive]], such as robots and [[Artifact|artifacts]], in a 7x7 radius for 11-20 rounds. This includes such objects being carried by the player, or the player themselves if they are EMP sensitive.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectromagneticImpulse}} When this occurs, the message log will return the following message:
{{qud quote|&rYou surge with energy!}}
{{qud quote|&rYou surge with energy!}}
== Advantages & Disadvantages ==  
== Advantages & Disadvantages ==  
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* Makes relying on artifacts during combat risky
* Makes relying on artifacts during combat risky
* Can cause issues for friendly robots who are caught in the effect
* Can cause issues for friendly robots who are caught in the effect
* Horrible synergy with {{favilink|Electrical Generation}}
{{References|2.0.201.47}}
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]

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