Electromagnetic Impulse: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{As Of Patch|2.0.201.47}}
{{Aliases|names=electromagnetic impulse}}
{{Mutation
{{Mutation
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
| title = {{qud text|Electromagnetic Impulse (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Physical defect
| type = Physical defect
| cost = -2
| cost = -2
| id = ElectromagneticImpulse
| id = ElectromagneticImpulse
| code = cg
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.
| desc = You involuntarily release electromagnetic pulses, deactivating robots and artifacts around yourself.


Line 26: Line 27:
* Makes relying on artifacts during combat risky
* Makes relying on artifacts during combat risky
* Can cause issues for friendly robots who are caught in the effect
* Can cause issues for friendly robots who are caught in the effect
* Horrible synergy with [[Electrical Generation]]
* Horrible synergy with {{favilink|Electrical Generation}}
 
{{References|2.0.201.47}}
 
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]

Navigation menu