Electromagnetic sensor: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tag: Reverted
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by the same user not shown)
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| tilecolors = rC
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCyberneticsEquipment_1point
| unidentifiedinfo = {{Unidentified info | tile = electromagnetic sensor unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|ElectromagneticSensor}}
| unidentifiedimage = electromagnetic sensor unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
| categories = Items
 
| gameversion = 2.0.201.114
{{Qud shader|rules|{{(}}You detect nearby robots without having to see them.
 
Target body parts: Head, Face, Back, Body, Feet, Arm, Hands
License points: 1
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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