Energy-loaded missile weapons: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
m (Add NPC callouts where applicable)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Energy-loaded missile weapons convert energy directly into projectiles or other effects. In a few cases, these weapons use energy to supplement another primary projectile or effect, such as the {{favilink|turbow}} using energy to supplement the damage of its arrows.
Energy-loaded missile weapons convert electrical [[power|charge]] directly into projectiles or other effects. In a few cases, these weapons use their charge input to supplement another primary projectile or effect, such as the {{favilink|turbow}} using its charge to supplement the damage of its arrows.


Energy-loaded missile weapons are most commonly powered by [[energy cell]]s, but can also be powered from other sources, such as onboard power systems or [[Electrical Generation]].
Energy-loaded missile weapons are most commonly powered by [[energy cell]]s, but can also be powered from other sources, such as onboard power systems or [[Electrical Generation]].
Line 21: Line 21:
         END,'{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name,
         END,'{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name,


     AD.ChargeUsed=Energy use,
     AD.ChargeUsed=Charge use,


     CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}},&nbsp;{{)}}')=Damage types,
     CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}},&nbsp;{{)}}')=Damage types,
Line 37: Line 37:
|fields=
|fields=
     CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name,
     CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Name,
     AD.ChargeUsed=Energy use,
     AD.ChargeUsed=Charge use,
     CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}},&nbsp;{{)}}')=Damage types,
     CONCAT('{{(}}#replace:',MWD.AmmoDamageTypes,'{{!}}</br>{{!}},&nbsp;{{)}}')=Damage types,
     CONCAT(
     CONCAT(

Navigation menu