Experience: Difference between revisions

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188 bytes added ,  20:21, 18 July 2023
m
mechanics
imported>Eels1900
m (mechanics)
 
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When levelling up, a creature gains:
When levelling up, a creature gains:
* 1 attribute point every 3 levels
* An attribute bonus every 3 levels. The exact attribute boost alternates. At level <code>3*n</code>, the boost is:
* all attributes increase by 1 every 6 instead
** If <code>n</code> is odd (levels 3, 9, 15, ...), gain 1 attribute point
** If <code>n</code> is even (levels 6, 12, 18, ...), all attributes increase by 1 instead
* 1 mutation point every level if they are not [[True Kin]]
* 1 mutation point every level if they are not [[True Kin]]
* +[[Toughness]] HP
* +[[Toughness]] HP
* 70 (if True Kin) or 50 (if Mutant) + Current Level * (Int-10) Skill Points
* 70 (if True Kin) or 50 (if Mutant) + 4 * (Int-10) Skill Points
* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]]
* If the creature has [[Carbide Chef]], a 100% chance to become [[Inspired]]
* A chance to name an equipped item
* A chance to name an equipped item
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