Eyeless crab shell: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
Line 15: Line 15:
| renderstr = }
| renderstr = }
| inheritingfrom = BaseShield
| inheritingfrom = BaseShield
| dynamictable = {{Dynamic object|Items|EyelessCrabShell}}
| wornon = Hand
| wornon = Hand
| supportedmods = ShieldMods,CommonMods
| supportedmods = ShieldMods,CommonMods
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{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
| categories = Shields
| categories = Shields
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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'''Eyeless crab shells''' are organic [[:Category:Shields|shields]] that can be rarely [[Butchery|butchered]] from {{Favilink|Eyeless crab corpse|plural}}. Aside from their higher weight and being impervious to [[Rusted|rust]], they are equivalent to {{Favilink|Carbide shield|plural}}.
'''Eyeless crab shells''' are organic [[:Category:Shields|shields]] that can be rarely [[Butchery|butchered]] from {{Favilink|Eyeless crab corpse|plural}}. Aside from their higher weight and being impervious to [[Rusted|rust]], they are equivalent to {{Favilink|Carbide shield|plural}}.


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[[Category:Shields]]
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