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| tier = 2 | | tier = 2 | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Yy | |||
| renderstr = } | | renderstr = } | ||
| inheritingfrom = BaseShield | | inheritingfrom = BaseShield | ||
| dynamictable = {{Dynamic object|Items|EyelessCrabShell}} | |||
| wornon = Hand | | wornon = Hand | ||
| supportedmods = ShieldMods,CommonMods | |||
| desc = The pearly, convex carapace of an eyeless crab. | | desc = The pearly, convex carapace of an eyeless crab. | ||
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | {{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}} | ||
| categories = Shields | | categories = Shields | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
'''Eyeless crab shells''' are organic [[:Category:Shields|shields]] that can be rarely [[Butchery|butchered]] from {{Favilink|Eyeless crab corpse|plural}}. Aside from their higher weight and being impervious to [[Rusted|rust]], they are equivalent to {{Favilink|Carbide shield|plural}}. | '''Eyeless crab shells''' are organic [[:Category:Shields|shields]] that can be rarely [[Butchery|butchered]] from {{Favilink|Eyeless crab corpse|plural}}. Aside from their higher weight and being impervious to [[Rusted|rust]], they are equivalent to {{Favilink|Carbide shield|plural}}. | ||
{{Shield and Buckler Navbox}} |