Flaming: Difference between revisions

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157 bytes added ,  20:36, 23 March 2023
m
Added note about flaming and freezing
(add empsensitive and chargeused)
m (Added note about flaming and freezing)
 
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{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{disambig hatnote|This page describes the '''Flaming''' item mod. For a more general usage of the term, see [[Flaming (disambiguation)]].}}
{{Mod
{{Mod
|title              = {{qud text|&Rflaming|notxml}}
| title              = {{qud text|&Rflaming|notxml}}
|type              = Melee Weapon
| type              = Melee Weapon
|id                = ModFlaming
| id                = ModFlaming
|rarity            = U
| rarity            = U
|tinkerable        = yes
| tinkerable        = yes
|canautotinker      = no
| canautotinker      = no
|tinkertier        = 2
| tinkertier        = 2
|powerloadsensitive = yes
| difficulty        = 1
|empsensitive      = yes
| complexity        = 1
|chargeused        = 10
| powerloadsensitive = yes
|value              = 1.2
| empsensitive      = yes
|desc              = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| realitydistortion  = no
|difficulty        = 1
| chargeused        = 10
|complexity        = 1
| value              = 1.2
| desc              = &CFlaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit.
| gameversion        = 2.0.201.114
}}
}}
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to [[Ashes|ash]]. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}
{{name|caps}} is a weapon mod that adds extra damage that does not need to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also increase by (2 * Tier)d8. Enemies slain with flaming weapons will often be turned to {{favilink|Ashes}} (an effect which is not canceled out by also making the weapon freezing). Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFlaming}}


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
41

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