Flawless crysteel dagger: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
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| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} dagger{{)}}}}}}
| title = {{Qud text|{{Qud shader|K|{{(}}flawless {{)}}}}{{Qud shader|crysteel|{{(}}crysteel{{)}}}}{{Qud shader|K|{{(}} dagger{{)}}}}}}
| image = flawless crysteel dagger.png
| image = flawless crysteel dagger.png
| pv = 4
| pv = 12
| maxpv = 12
| maxpv = 20
| damage = 1d12+1
| damage = 1d12+1
| weight = 2
| weight = 2
Line 10: Line 10:
| commerce = 690
| commerce = 690
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|ShortBlades}}
| isthrown = yes
| id = Dagger7
| id = Dagger7
| tier = 7
| tier = 7
| colorstr = &G
| colorstr = &G
| tilecolors = GK
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| extra = {{Extra info|twohanded = no | metal = yes | flametemperature = 99999}}
| inheritingfrom = BaseDagger
| inheritingfrom = BaseDagger
| dynamictable = {{Dynamic object|MeleeWeapons|Dagger7}}
| dynamictable = {{Dynamic object|Items|Dagger7}} </br>{{Dynamic object|MeleeWeapons|Dagger7}}
| supportedmods = BladeMods,WeaponMods,CommonMods
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
| desc = Blast furnaces sucked the tidal energy out of the planet, heated carbon to solar temperatures, and poured it into hexagonal molds. The emerald tongs used to retrieve the casts atomized and vented vanadium -- the green glint -- into the manifold, imperfecting the metal and conferring its characteristic hue. Casts mottled with dust particles were culled and fed to lithovores, leaving only the perfect hexagonal prisms.
{{Qud shader|rules|{{(}}Strength Bonus Cap: 8
Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
| categories = Short Blades
| categories = Short Blades
| gameversion = 2.0.201.53
| gameversion = 2.0.206.57
}}
}}
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[[Category:Short Blades]]
[[Category:Short Blades]]
[[Category:Thrown Weapons]]
19,173

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