Forcefield: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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Line 7: | Line 7: | ||
| renderstr = ░ | | renderstr = ░ | ||
| id = Forcefield | | id = Forcefield | ||
| flyover = no | |||
| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} |
Revision as of 17:40, 9 September 2019
forcefield
| |
Acid Res: 0 Elec Res: 50 Cold Res: 50 Heat Res: 0 | |
Character
|
░ |
---|---|
ID?
|
Forcefield |
Tier
|
6 |
Spawns in
|
forcefield
Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.