Forcefield: Difference between revisions

28 bytes added ,  21:01, 24 September 2021
Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2
(Added a small description, a picture of a force wall (to give people more of an idea of what they look like when connected to other force walls), and a See also section directing them to the force barrier page)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 16: Line 16:
| inheritingfrom = BaseForcefield
| inheritingfrom = BaseForcefield
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}}
| acid = 100
| electric = 50
| electric = 50
| cold = 50
| cold = 100
| heat = 100
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through.
| categories = Walls
| categories = Walls
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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