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(Added a small description, a picture of a force wall (to give people more of an idea of what they look like when connected to other force walls), and a See also section directing them to the force barrier page) |
Trashmonks (talk | contribs) |
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| inheritingfrom = BaseForcefield | | inheritingfrom = BaseForcefield | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | | dynamictable = {{Dynamic object|AnimatableFurniture|Forcefield}} | ||
| acid = 100 | |||
| electric = 50 | | electric = 50 | ||
| cold = | | cold = 100 | ||
| heat = 100 | |||
| desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | | desc = Potential is polarized into a cyanic hex mesh and keyed to its arranger. Objects of sufficient mass are blocked, but small ones fired leeward can pass through. | ||
| categories = Walls | | categories = Walls | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |