Freezing: Difference between revisions

Jump to navigation Jump to search
175 bytes added ,  07:06, 6 November 2022
m
no edit summary
mNo edit summary
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Mod
{{Mod
|title     ={{qud text|&Cfreezing|notxml}}
| title             = {{qud text|&Cfreezing|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModFreezing
| id                 = ModFreezing
|rarity     =U
| rarity             = U
|tinkerable =yes
| tinkerable         = yes
|canautotinker=no
| canautotinker     = no
|tinkertier =2
| tinkertier         = 2
|powerloadsensitive = yes
| difficulty        = 1
|value     =1.2
| complexity        = 1
|desc       =&CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
| chargeused        = 10
|difficulty =1
| powerloadsensitive = yes
|complexity =1
| empsensitive      = yes
| realitydistortion  = no
| value             = 1.2
| desc               = &CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit.
}}
}}
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}}
{{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}}


==Relic Freezing==
[[Relic]]s have a chance of spawning with a more powerful version of {{name}}. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}}.
[[Relic]]s have a chance of spawning with a more powerful version of {{name}}. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}}.


== Eligible Items ==
=== Eligible Equipment ===
The following items are eligible to receive the normal/tinkerable (non-relic) freezing mod.
The following items are eligible to receive the normal/tinkerable (non-relic) freezing mod:
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
321

edits

Navigation menu