Freezing Ray

Revision as of 19:05, 12 October 2019 by Pokedragonboy (talk | contribs) (Labeled Advancement Table)
Freezing Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands

ExclusionsOther mutations that cannot be
selected with this mutation

Flaming Hands, Burrowing Claws

ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands)

FreezingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Ray

You emit jets of frost from your hands.

Emits a 9-square ray of frost in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d3+1
Cannot wear gloves

Hitting a creature with freezing hands forces a temperature change of -120 - 7 *(Mutation Level).

If a creature somehow has multiple Freezing Hands, the damage increase is only +1 for each additional Freezing Hands.[1]

Advancement Table

Mutation Level Damage Temperature Change
1 1d3+1 -127
2 2d3+1 -134
3 3d3+1 -141
4 4d3+1 -148
5 5d3+1 -155
6 6d3+1 -162
7 7d3+1 -169
8 8d3+1 -176
9 9d3+1 -183
10 10d3+1 -190

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals decent area damage
  • Very low cooldown
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Hands.

Disadvantages

References

  1. XRL.World.Parts.Mutation.FreezingHands.cs