Freezing Ray
Revision as of 19:05, 12 October 2019 by Pokedragonboy (talk | contribs) (Labeled Advancement Table)
Freezing Ray
Category
|
Physical |
---|---|
Cost
|
5 |
Body LocationThe body part(s) where this
mutation can be located |
Hands |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands ) |
FreezingHands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Freezing Ray
You emit jets of frost from your hands.
Emits a 9-square ray of frost in the direction of your choice
Cooldown: 10 rounds
Damage: (Level)d3+1
Cannot wear gloves
Hitting a creature with freezing hands forces a temperature change of -120 - 7 *(Mutation Level).
If a creature somehow has multiple Freezing Hands, the damage increase is only +1 for each additional Freezing Hands.[1]
Advancement Table
Mutation Level | Damage | Temperature Change |
---|---|---|
1 | 1d3+1 | -127 |
2 | 2d3+1 | -134 |
3 | 3d3+1 | -141 |
4 | 4d3+1 | -148 |
5 | 5d3+1 | -155 |
6 | 6d3+1 | -162 |
7 | 7d3+1 | -169 |
8 | 8d3+1 | -176 |
9 | 9d3+1 | -183 |
10 | 10d3+1 | -190 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Deals decent area damage
- Very low cooldown
- Can freeze enemies
- Has a far lower chance of destroying loot lying on the ground than Flaming Hands.
Disadvantages
- High cost at character generation
- Lower damage than Flaming Hands
- Prevents the player from taking the Flaming Hands or Burrowing Claws mutations
- Prevents the player from wearing gloves, and gives no AV or DV to compensate
References
- ↑ XRL.World.Parts.Mutation.FreezingHands.cs