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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}} | ||
Line 11: | Line 10: | ||
| complexity = 5 | | complexity = 5 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Kr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_4point | ||
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}} | |||
| unidentifiedimage = fullerite hand bones unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Black fullerite merely dents where weak collagen would be smashed to bits. | | desc = Black fullerite merely dents where weak collagen would be smashed to bits. | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d4+1}}. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}. | |||
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation). | |||
== Obtaining == | == Obtaining == | ||
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must | Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must be purchased from a merchant like a {{favilink|gutsmonger}}, found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}, or [[butchered]] from an implanted [[Putus Templar]]. | ||
== See Also == | |||
* {{favilink|carbide hand bones}} | |||
* {{favilink|crysteel hand bones}} | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |