Fullerite hand bones: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}fullerite hand bones{{)}}}}}}
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| complexity = 5
| complexity = 5
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Kr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_4point
| inheritingfrom = BaseCyberneticsEquipment_4point
| dynamictable = {{Dynamic object|Items|FulleriteHandBones}}
| unidentifiedimage = fullerite hand bones unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.


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Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
The {{name}} are the highest-damage [[unarmed]] implements available to the player in {{gamename}}.
{{name|caps}} increase the damage potential for the implantee's unarmed attacks to {{dice tooltip|2d4+1}}. They are the second-highest-damage [[unarmed]] implants available in {{gamename}}, being stronger than {{favilink|carbide hand bones}}, but not quite as strong as {{favilink|crysteel hand bones}}.
 
They affect only the pair of hands they are implanted on, and do not apply to additional hands granted by {{favilink|helping hands}} (or {{favilink|Multiple Arms}}, in the rare scenario where a [[True Kin]] gains that mutation).


== Obtaining ==
== Obtaining ==
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must find them somewhere in the world, typically in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}.
Unlike the {{favilink|carbide hand bones}}, the player cannot choose to start with {{name}}. Instead, they must be purchased from a merchant like a {{favilink|gutsmonger}}, found in a {{favilink|cybernetics rack}} attached to a {{favilink|becoming nook}}, or [[butchered]] from an implanted [[Putus Templar]].
 
== See Also ==
* {{favilink|carbide hand bones}}
* {{favilink|crysteel hand bones}}
 


{{Cybernetics Navbox}}
{{Cybernetics Navbox}}


[[Category:Cybernetics]]
[[Category:Cybernetics]]
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