Fungal infections: Difference between revisions

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{{Missing info|Lacks reference to the [[Nostrums]] skill. (clarify that it doesn't work on them)}}
[[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]]
[[File:Puffer spores.gif|right|frame|The infectious spores of a brooding azurepuff, jadepuff, and rosepuff]]


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Fungal infections are obtained by contact with fungal spores.
Fungal infections are obtained by contact with fungal spores.


When a player or creature that has less than {{qud text|&G250}} [[reputation]] with the [[Fungi]] faction enters any of the 8 tiles surrounding a {{favilink|brooding jadepuff|brooding puff}}, the puff will spew its infectious spores into the air. The spores act similar to a gas, and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually leads to the fungal infection after 2-3 days.{{Code Reference|class=GasFungalSpores|method=ApplyFungalSpores}} Drinking honey or eating yuckwheat does not help in fighting off itchy skin.
When a creature who is not {{Qud text|&GFriendly}} with the [[Fungi]] faction (for players, having less than {{qud text|&G250}} [[reputation]]) enters any of the 8 tiles surrounding a [[brooding puff]], the puff will spew its infectious spores into the air. The spores act similar to a [[gas]], and will generally linger in the air for around 60-100 turns. Any creature or player that is in the same tile as fungal spores must make a [[save|toughness save]] each turn (difficulty 10) or become afflicted with [[itchy skin]], which eventually leads to the fungal infection after 2-3 days.{{Code Reference|class=GasFungalSpores|method=ApplyFungalSpores}}  
 
Drinking {{favilink|honey}} or eating {{favilink|yuckwheat stem|plural}} does not help in fighting off itchy skin, but certain cooking effects can give temporary immunity to itchy skin or remove an existing itchy skin effect. For details, refer to the [[itchy skin]] page.


Fungal spores can also be expelled by any creature that hosts a {{favilink|fickle gill}} infection, and those spores may in turn infect other creatures.
Fungal spores can also be expelled by any creature that hosts a {{favilink|fickle gill}} infection, and those spores may in turn infect other creatures.
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'''<big> Fungal Habitats </big>'''
'''<big> Fungal Habitats </big>'''
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
[[Image:Fungal_caps_and_grass.png|right|frame|Fungal grass, dandy caps, and spotted shagspook]]
Fungi spawn in [[World Map#Zones|zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix.<ref><code>XRL.World.Biomes.FungalBiome</code></ref> These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.
Fungi spawn in [[zones]] that are randomly generated with a ''fungus patch'', ''fungus grove'', or ''fungus forest'' postfix.<ref><code>XRL.World.Biomes.FungalBiome</code></ref> These zones can appear in any biome, including under ground, though they are somewhat uncommon. When such an area spawns in the world, it is typical for multiple connected zones to each be populated with fungi.


Fungal zones have a recognizable type of blue grass. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can often obscure the visibility of nearby brooding puffs. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the ''and friend to fungi'' postfix on their name.
Fungal zones have a recognizable type of blue grass. They are also filled with {{favilink|dandy cap|plural}} and {{favilink|spotted shagspook}}, which, though harmless themselves, can often obscure the visibility of nearby [[brooding puff]]s. It is also common for fungal zones to include creatures that are infected with one or more fungal infections. These creatures often have the ''and friend to fungi'' postfix on their name.


== Curing Fungal Infections ==
== Curing Fungal Infections ==
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}}
}}


The [[Corpus Choliys]] contains the cure to many known diseases and infections in Qud, including fungal infections.
The {{favilink|Corpus Choliys}} contains the cure to many known diseases and infections in Qud, including fungal infections.


The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:{{Code Reference|class=CureableFungalInfection}}
The fungal infection cure recipe is randomized for each playthrough, but will always have the same general structure. To cure a fungal infection, one must:{{Code Reference|class=CureableFungalInfection}}
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#* This step must be completed within 100 turns of consuming the corpse.
#* This step must be completed within 100 turns of consuming the corpse.


The worm-like corpse required to initiate the cure will always be one of the following:<ref name="GenerateFungalCure"><code>XRL.Core.XRLCore.GenerateFungalCure()</code></ref>
All possible creatures have a 100% corpse drop rate. The worm-like creatures required to initiate the cure will always be one of the following:<ref name="GenerateFungalCure"><code>XRL.Core.XRLCore.GenerateFungalCure()</code></ref>


{| class="wikitable"
{| class="wikitable"
! Creature
! Creature
! style="width: 140px;" | Corpse Drop Chance
! Where to Find<ref>Determined by review of <code>Worlds.xml</code>, <code>ZoneTemplates.xml</code>, and <code>PopulationTables.xml</code>.</ref>
! Where to Find<ref>Determined by review of <code>Worlds.xml</code>, <code>ZoneTemplates.xml</code>, and <code>PopulationTables.xml</code>.</ref>
|-
|-
| {{favilink|electric snail}}
| {{favilink|electric snail}}
| style="text-align:center;" | 100%
| A somewhat uncommon creature found in the [[ruins]] and [[jungles]] biomes or underground.
| A somewhat uncommon creature found in the [[ruins]] and [[jungles]] biomes or underground.
|-
|-
| {{favilink|knollworm}}  
| {{favilink|knollworm}}  
| style="text-align:center;" | 100%
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
|-
|-
| {{favilink|plated knollworm}}  
| {{favilink|plated knollworm}}  
| style="text-align:center;" | 100%
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
| Very common in the [[waterlogged tunnel]]. Also found in similar low-tier underground areas.
|-
|-
| {{favilink|leech}}  
| {{favilink|leech}}  
| style="text-align:center;" | 100%
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
|-
|-
| {{favilink|bloated leech}}  
| {{favilink|bloated leech}}  
| style="text-align:center;" | 100%
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
| Commonly found in [[hills]], [[jungles]], [[ruins]], and the [[Rust Wells]].
|-
|-
| {{favilink|segmented mirthworm}}  
| {{favilink|segmented mirthworm}}  
| style="text-align:center;" | 100%
| Very common in surface and underground zones near [[Grit Gate]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
| Very common in surface and underground zones near [[Grit Gate]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
|-
| {{favilink|worm of the earth}}
| style="text-align:center;" | 100%
| Found in mid- to high-tier [[ruins]] and in the [[Tomb of the Eaters]]. This is a self-replicating "breeder" creature that will multiply into a larger group.
|-
|-
| {{favilink|seedsprout worm}}  
| {{favilink|seedsprout worm}}  
| style="text-align:center;" | 100%
| A rare solitary creature most commonly found in levels 1-5 underground beneath non-[[ruins]] biomes (such as [[hills]], [[mountains]], [[Salt Marsh|salt marshes]], [[Flower Fields|flower fields]], [[Salt Dunes|salt dunes]], [[Jungle|jungles]], and [[Banana Grove|banana groves]]). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.
| A rare solitary creature most commonly found in levels 1-5 underground beneath non-[[ruins]] biomes (such as [[hills]], [[mountains]], [[Salt Marsh|salt marshes]], [[Flower Fields|flower fields]], [[Salt Dunes|salt dunes]], [[Jungle|jungles]], and [[Banana Grove|banana groves]]). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.
|}
|}
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* Having the infected limb dismembered.
* Having the infected limb dismembered.
* Cooking a recipe that temporarily grants a mutation which equips a natural weapon into the infection's body slot.
* Cooking a recipe that temporarily grants a mutation which equips a natural weapon into the infection's body slot.
** For example, cooking with {{favilink|flamebeard gland paste}} can grant fire breath, which temporarily equips {{qud text|&Ygh&yos&ktly &rfla&Rme&Ws}} to the face and will remove any fungal infection from the face. Burrowing hands, flaming hands, freezing hands, ice breath, and quills will all have a similar effect on the hands, face, or body.
** For example, cooking with {{favilink|spine fruit jam}} can grant [[Quills]], which temporarily equips {{favilink|quills}} to the body and will remove any fungal infection from that slot. Mutations that do not force unequip worn items do not work for this.


== Relevance to the Main Quest ==
== Relevance to the Main Quest ==
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** This is the most powerful unarmed damage available to mutants (equivalent to the damage of a [[carbide hand bones]] implant).
** This is the most powerful unarmed damage available to mutants (equivalent to the damage of a [[carbide hand bones]] implant).
* {{favilink|mumble mouth}} provides a constant source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of new knowledge, and open up interesting opportunities to explore lairs and ruins.
* {{favilink|mumble mouth}} provides a constant source of secrets, including rare and sought-after secrets such as the locations of legendary merchants. Hosting multiple mumble mouth infections at once can result in a vast amount of new knowledge, and open up interesting opportunities to explore lairs and ruins.
* {{favilink|glowcrust}} provides a continuous supply of {{favilink page|luminous hoarshroom (food)|plural}}. These can be used as healing tonics, sold for profit due to their high trade value, or preserved into useful [[cooking]] ingredients.
* {{favilink|glowcrust}} provides a continuous supply of {{favilink page|luminous hoarshroom (food)|plural}}. These can be used as healing tonics.
* Significantly improves one's reputation with the [[Fungi]] faction.
* Significantly improves one's reputation with the [[Fungi]] faction.
* Grants bonus armor ([[AV]]), and in some cases, additional elemental [[resistances]].
* Grants bonus armor ([[AV]]), and in some cases, additional elemental [[resistances]].
** On the arm specifically, all infections grant armor at least equal to [[leather bracer]]s and [[ripped leather bracer|its]] [[worn leather bracer|variants]], in addition to providing their benefits. As leather bracers are the only non-shield item that grants armor on the arm and also only have access to general mods, fungal infections are a direct upgrade for those looking solely to maximize AV.


'''<big> Detriments </big>'''
'''<big> Detriments </big>'''
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{{references|2.0.201.50}}
{{references|2.0.201.50}}


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[[Category:Mechanics]]
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