Gamma moth: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.54 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{Missing info|Mutation permutation reduced recently.}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
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| dv = 12
| dv = 12
| ma = 2
| ma = 2
| weight = 200
| marange = -1+1d5
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gamma Moth
| id = Gamma Moth
| tier = 7
| tier = 7
| colorstr = &amp;M
| colorstr = &amp;M
| tilecolors = MK
| renderstr = @
| renderstr = @
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Insect}}
| inheritingfrom = BaseInsect
| inheritingfrom = BaseInsect
| quickness = 100
| quickness = 100
Line 34: Line 37:
| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Gamma Moth Gaze|1|no|100}}{{inventory|Gamma Moth Bite|1|no|100}}
| inventory = {{inventory|Gamma Moth Gaze|1|no|100|no}}{{inventory|Gamma Moth Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| desc = Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
| desc = Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
| categories = Insects
| categories = Insects
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a high tier insect that appears deep underground. It has a unique weapon called the {{favilink|Mutating gaze}} that causes the [[Mutating]] effect.
A {{Name}} is a type of [[insects|insect]] that generally appears deep underground. Its unique {{favilink | mutating gaze}} attack can cause creatures to gain random mutations (usually defects) or mutation points.
==Mutating Gaze==
 
{{Main|mutating gaze}}
== Mutating Gaze ==
The mutating gaze has a unique property of mutating any creature that is hit by this gaze. Each successful attack has a 20% chance to inflict [[Mutating]] with a [[toughness]] save with difficulty 20. If the save fails, the creature will begin [[mutating]]. The projectile does not need to penetrate to mutate. The mutating gaze is [[Properties#EMP Sensitive|EMP Sensitive]], so anything that causes EMP can prevent any mutating attacks.
 
A {{name|possessive}} mutating gaze attack uses a piercing projectile that can pass through creatures and continue onward to hit other targets. Any creature struck by a mutating gaze attack, whether or not the attack [[penetration | penetrates]] their armor, must succeed at a [[Toughness]] save with a target of 20, or else gain the [[mutating]] effect.{{Code Reference | class = MutateOnHit | method = FireEvent}} The effect is not applied if the creature is already mutating from a mutating gaze.{{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = Apply}}
 
Mutating gazes are [[EMP-sensitive]]. They will be unable to fire if [[EMP]]'d.
 
=== Mutating Effect ===
<!--
This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Mutating" page)
-->
[[Mutating]] has an incubation period of 100 game turns. After the halfway point of this duration, the mutating creature's mutation buys and {{favilink|brain brine}} results are permuted every turn with the message "you feel increasingly unstable."{{Code Reference | namespace = XRL.World.Effects | class = Mutating | method = FireEvent | name = MutatingFireEvent}} At the end, one of the following effects happens:<ref name="MutatingFireEvent" /><ref>Population <code>MutatingResults</code> in <code>PopulationTables.xml</code></ref>


==Mutating Result==
{{main|mutating}}
[[Mutating]] has an incubation period of 100 player turns. Once these 100 turns are up, there is a chance of either gaining a new [[mutations|mutation]], [[:category:Defects|defect]], or mutation points.
{| class="wikitable"
{| class="wikitable"
!Chance
!Effect
!Effect
!Chance
|-
|-
|Mutation
| 80%
|10%
| The creature gains a random [[defect]].
|-
|-
|Defect
| 10%
|80%
| The creature gains a random positive [[mutation]].
|-
|-
|{{dice tooltip|1d4}} mutation points
| 10%
|10%
| The creature gains {{dice tooltip|1d4}} [[mutation points]].
|}
|}
:<small>from population <code>MutatingResults</code> in PopulationTables.xml.</small>


These results do not check if the player is a [[Chimera]], [[Esper]], or [[True Kin]], so  true kin are able to gain mutations, defects, and mutation points. True kin can gain mutation points, but it can only be spent on a mutation not granted through cooking or items. Currently, the gamma moth is the only way for true kin to gain levellable mutations.
The mutation granted must be one that the creature is eligible for in the first place, so, e.g., {{favilink|Chimera|Chimeras}} cannot gain mental mutations (including defects), and {{favilink|Esper|Espers}} cannot gain physical ones. [[True Kin]], on the other hand, can gain any type of mutation, and can gain mutation points to level them up.


If the creature has all mutations in a category, such as all defects, landing on that result will have no outcome instead of rerolling. [[Precognition]] (via mutation or a true kin using {{favilink|sphynx salt injector|plural}}) can reroll the mutating result.
It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation).


==Tips==
== Tips ==
{{Opinion}}
{{Opinion}}
* High [[DV]] can assist in dodging a {{name|possessive}} missile attacks, but will not completely mitigate them since a critical will guarantee a hit.
 
* The best way to avoid being mutated by a gamma moth is to have high [[Toughness]], high [[DV]], or preferably both.
 
*The {{favilink|Regeneration}} mutation can cure the mutating effect before it finishes incubating.
 
* It's possible to gain positive mutations from a gamma moth, but it's less common than gaining defects.
 
* Because the mutating effect rerolls your genome repeatedly immediately before its effects are determined, it is possible to use {{favilink|Precognition}} to reroll the effects of a Gamma Moth's mutation; however, doing so ''safely'' is extremely difficult.
** Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a Precognition level of at least 23, plus a method (like {{favilink|Teleportation}}) to reliably escape after ending your vision without being hit again.
*** [[Meditate|Meditating]] causes the mutating effect to incubate thrice as quickly, potentially lowering the delay to as little as 34 turns. Precognition lasts 36 turns at level 6, although a bigger safety margin is advised.
*** [[Tomorrowful]] doubles the duration of Precognition, allowing you to use this strategy at level 2 if you have Meditate, and level 10 without it.
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of Precognition, since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result. {{favilink|Mass Mind}} allows a third reroll, and with exceptionally high [[Willpower]] you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
** [[True Kin]] can use {{favilink|Sphynx salt injector|plural}} to reroll repeatedly, provided they use them with proper timing.  Remember, you will need one injector for each reroll that proves necessary, so bring as many as you can.  Having an {{favilink|intravenous port}} helps; in fact, implanting three of them at once will extend the duration of sphynx salt to over 100 turns, making it possible to use the safe strategy as above.
 
* Another option to exploit Gamma Moths is simply to accept gaining ''every single'' defect; once you have them all, there's no longer any further risk to being mutated by a Gamma Moth.  In exchange, you can eventually use gamma moths to learn every single positive mutation and raise them all to level 10. While accepting every defect in the game may seem crippling, the advantages of every positive mutation more than outweigh them (with the possible exception of {{favilink|Evil Twin}}, since your twin will be likewise freakishly powerful and will have to be handled carefully.)  Note that unless you are a {{favilink|Chimera}}, doing this will raise your [[Psychic Glimmer]] extremely high (and the fact that you are accepting {{favilink|Irritable Genome}} means you won't be able to avoid this.)  If you intend to do this, you may want to gain {{favilink|Psychometry}}, {{favilink|Horns}}, and {{favilink|Photosynthetic Skin}} in advance, which will let you avoid {{favilink|Albino}}, {{favilink|Carnivorous}}, {{favilink|Dystechnia}}, and {{favilink|Psionic Migraines}}.
 
{{Creature Navbox|Insects}}
{{Creature Navbox|Insects}}
{{References}}
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