Gamma moth: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(→‎Tips: you wouldn't learn a horns)
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 3 users not shown)
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{{Missing info|Mutation permutation reduced recently.}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
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| ma = 2
| ma = 2
| marange = -1+1d5
| marange = -1+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gamma Moth
| id = Gamma Moth
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| renderstr = @
| renderstr = @
| role = Artillery
| role = Artillery
| extra = {{Extra info|weight = 200 | bodytype = Insect}}
| extra = {{Extra info|weight = 201 | bodytype = Insect}}
| inheritingfrom = BaseInsect
| inheritingfrom = BaseInsect
| quickness = 100
| quickness = 100
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| demeanor = neutral
| demeanor = neutral
| gender = neuter
| gender = neuter
| inventory = {{inventory|Gamma Moth Gaze|1|no|100}}{{inventory|Gamma Moth Bite|1|no|100}}
| inventory = {{inventory|Gamma Moth Gaze|1|no|100|no}}{{inventory|Gamma Moth Bite|1|no|100|no}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| mutations = {{creature mutation|{{MutationID to name|Wings}}|10|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|13}}
| desc = Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
| desc = Vast diaphanous wings painted in the furcate patterns of fractalized geometry bat the air.
| categories = Insects
| categories = Insects
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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** Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a Precognition level of at least 23, plus a method (like {{favilink|Teleportation}}) to reliably escape after ending your vision without being hit again.
** Mutating lasts 100 turns, so to be able to revert back to before you started mutating and reroll as many times as you want you will need a Precognition level of at least 23, plus a method (like {{favilink|Teleportation}}) to reliably escape after ending your vision without being hit again.
*** [[Meditate|Meditating]] causes the mutating effect to incubate thrice as quickly, potentially lowering the delay to as little as 34 turns. Precognition lasts 36 turns at level 6, although a bigger safety margin is advised.
*** [[Meditate|Meditating]] causes the mutating effect to incubate thrice as quickly, potentially lowering the delay to as little as 34 turns. Precognition lasts 36 turns at level 6, although a bigger safety margin is advised.
*** [[Tomorrowful]] doubles the duration of Precognition, allowing you to use this strategy at level 2 if you have Meditate, and level 10 without it.
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of Precognition, since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result. {{favilink|Mass Mind}} allows a third reroll, and with exceptionally high [[Willpower]] you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** If you don't mind a more risky strategy, you can actually reroll a Gamma Moth effect with ''any'' level of Precognition, since your genome is shuffled every turn near the end; however, this will only allow you to reroll your mutation once per hit, since after that your Precognition will be on cooldown - without a precognition capable of reverting you to before you were struck, you still be mutating and will be stuck with your second result. {{favilink|Mass Mind}} allows a third reroll, and with exceptionally high [[Willpower]] you may even be able to reroll one or two more times after that by letting it cool down.  Provided you have at least decent willpower, {{favilink|Sphynx salt injector|plural}} can buy you a few more rerolls by decreasing the cooldown on Precognition (and Mass Mind if you have it.)
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
** When using weaker levels of Precognition to reroll the result, it is extremely important that you time your activation so that it covers the actual moment when the mutating effect ends and you see your result - if you activate Precognition too soon, it will wear off before that and you'll lose your chance to reroll.  When you start getting messages that say that "you feel increasingly unstable", you are halfway through the 100-turn duration.
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