Ganglionic teleprojector: Difference between revisions

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Add info about permanent domination with overloaded GTPs
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|ganglionic teleprojector}}
| title = {{Qud text|ganglionic teleprojector}}
| image = ganglionic teleprojector.png
| image = ganglionic teleprojector.png
| overrideimages = {{altimage start}}{{altimage | ganglionic teleprojector identified.png | type = identified}}{{altimage | ganglionic teleprojector unidentified.png | type = unidentified}}{{altimage end}}
| av = 1
| av = 1
| dv = -1
| dv = -1
| weight = 8
| weight = 8
| featureweightinfo = yes
| commerce = 595
| commerce = 595
| energycellrequired = yes
| chargeused = 1010
| chargefunction = Initiate Domination [1000], Maintain Domination [10]
| id = Ganglionic Teleprojector
| complexity = 4
| tier = 4
| tier = 4
| colorstr = &amp;c
| colorstr = &amp;m
| tilecolors = cm
| renderstr = ]
| renderstr = ]
| id = Ganglionic Teleprojector
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|metal = yes }}
| inheritingfrom = BaseHelmet
| inheritingfrom = BaseHelmet
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}}
| dynamictable = {{Dynamic object|Headwear|Ganglionic Teleprojector}} </br>{{Dynamic object|Items|Ganglionic Teleprojector}}
| unidentifiedimage = ganglionic teleprojector unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = helmet
| wornon = Head
| wornon = Head
| supportedmods = HelmetMods,HeadwearMods,CommonMods,ElectronicsMods
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| desc = The teleprojector is a fluted visor of fused tungsten filament. Two antennae coil out of the temples.
| categories = Helmets
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
After 100 turns of being worn, the {{name}} [[Boot sequence|attunes to your physiology]], then grants you the ability to activate a version of [[domination]] that only works against robots.{{Code Reference | class = Teleprojector }}
 
Activating a {{name}} to attempt domination normally requires 1000 charge, and maintaining domination normally requires 10 charge per turn. The domination will end if 400 turns pass or if the {{name}} runs out of power, whichever comes first.
 
Success roll: <math>\text{Attacker level} + 1d8 \ge \text{Target's Level} + \text{Target's MA}</math>
 
[[Overloaded|Overloading]] a {{name}} will provide a +2 bonus to the success roll. Every 5 points of [[Compute power]] provides a +1 bonus to the success roll, and each point of compute power will also increase maximum duration by 4 turns. {{Code Reference | class = Teleprojector }}
 
== Trivia ==
 
* If an [[Overloaded]] {{name}} breaks when used to dominate a robotic creature, the player will [[Domination#Permanent Domination|permanently dominate]] the creature. This can be used to permanently dominate certain creatures for which it would otherwise be difficult to do so, such as [[Miner Mk I|miners]].


[[Category:Helmets]]
{{Head Equipment Navbox}}

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