Gaslight flyssa: Difference between revisions

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1,290 bytes added ,  01:08, 20 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(23 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|&amp;gga&amp;ws&amp;Wl&amp;wi&amp;gght&amp;y flyssa}}
| title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} flyssa}}
| image = none
| image = gaslight flyssa.png
| overrideimages = {{altimage start}}{{altimage | gaslight flyssa identified.png | type = identified}}{{altimage | gaslight flyssa unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| vibro = no
| pvpowered = yes
| pvpowered = yes
| damage = 1d8
| damage = 1d8
| unpowereddamage = 1d2
| unpowereddamage = 1d2
| chargeused = 100
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|LongBlades}}
| lightradius = 4
| energycellrequired = yes
| chargeused = 100
| chargefunction = Weapon Power
| id = Gaslight Sword
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 16: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|LongBlades}}
| colorstr = &amp;W
| tilecolors = Wg
| renderstr = \
| renderstr = \
| id = Gaslight Sword
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| lightradius = 2
| twohanded = no
| metal = yes
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons}}
| dynamictable = {{Dynamic object|Items|Gaslight Sword}} </br>{{Dynamic object|MeleeWeapons|Gaslight Sword}}
| unidentifiedimage = gaslight flyssa unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = sword
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| gameversion = 2.0.203.20
}}
}}
[[Category:Melee Weapons]]
<!-- END QBE -->
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
 
A {{name}} also acts as a weak [[light source]] that provides light in a radius of 2.
{{Weapon Navbox}}
 
[[Category:Light Sources]]
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