Gaslight flyssa: Difference between revisions

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647 bytes added ,  01:08, 20 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(11 intermediate revisions by 3 users not shown)
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{{Item
{{Item
| title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} flyssa}}
| title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} flyssa}}
| image = none
| image = gaslight flyssa.png
| overrideimages = {{altimage start}}{{altimage | gaslight flyssa identified.png | type = identified}}{{altimage | gaslight flyssa unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
Line 12: Line 13:
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|LongBlades}}
| weaponskill = {{SkillID to name|LongBlades}}
| lightradius = 2
| lightradius = 4
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 100
| chargeused = 100
Line 22: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &W
| tilecolors = Wg
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Sword}}
| dynamictable = {{Dynamic object|Items|Gaslight Sword}} </br>{{Dynamic object|MeleeWeapons|Gaslight Sword}}
| unknownname = weird artifact
| unidentifiedimage = gaslight flyssa unidentified.png
| unknownaltname = sword
| unidentifiedname = weird artifact
| unidentifiedaltname = sword
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.56
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
A {{name}} also acts as a weak [[light source]] that provides light in a radius of 2.
{{Weapon Navbox}}
{{Weapon Navbox}}
[[Category:Light Sources]]
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