Gaslight flyssa: Difference between revisions

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218 bytes added ,  01:08, 20 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(6 intermediate revisions by the same user not shown)
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| tilecolors = Wg
| tilecolors = Wg
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Sword}}
| dynamictable = {{Dynamic object|Items|Gaslight Sword}} </br>{{Dynamic object|MeleeWeapons|Gaslight Sword}}
| unidentifiedinfo = {{Unidentified info | tile = gaslight flyssa unidentified.png | name = weird artifact | altname = sword }}
| unidentifiedimage = gaslight flyssa unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = sword
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel.
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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