Gaslight kris: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
Line 4: Line 4:
| image = gaslight kris.png
| image = gaslight kris.png
| overrideimages = {{altimage start}}{{altimage | gaslight kris identified.png | type = identified}}{{altimage | gaslight kris unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | gaslight kris identified.png | type = identified}}{{altimage | gaslight kris unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 4
| maxpv = 9
| maxpv = 4
| pvpowered = yes
| pvpowered = yes
| damage = 1d6
| damage = 1d4
| unpowereddamage = 1d2
| unpowereddamage = 1d2
| weight = 5
| weight = 5
Line 15: Line 15:
| lightradius = 4
| lightradius = 4
| energycellrequired = yes
| energycellrequired = yes
| isthrown = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 28: Line 29:
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Dagger}} </br>{{Dynamic object|Items|Gaslight Dagger}}
| dynamictable = {{Dynamic object|Items|Gaslight Dagger}} </br>{{Dynamic object|MeleeWeapons|Gaslight Dagger}}
| unidentifiedimage = gaslight kris unidentified.png
| unidentifiedimage = gaslight kris unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = knife
| unidentifiedaltname = knife
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.
| desc = Through a bore in the wood grip draws a crinkled beam of pale light. In motion it heats to steel-melting temperature and whirrs matter away.


{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
| categories = Short Blades
| categories = Short Blades
| gameversion = 2.0.203.49
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater.
{{Weapon Navbox}}
{{Weapon Navbox}}
[[Category:Thrown Weapons]]
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