Glittermensch luminary: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (skills -> powers)
Tag: Reverted
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 3 users not shown)
Line 10: Line 10:
| ma = 8
| ma = 8
| marange = 6+1d2
| marange = 6+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Glittermensch Luminary
| id = Glittermensch Luminary
Line 17: Line 17:
| tilecolors = BG
| tilecolors = BG
| renderstr = t
| renderstr = t
| corpse = LargeBoulder
| corpsechance = 90
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Glittermensch
| inheritingfrom = Glittermensch
| quickness = 40
| quickness = 40
Line 40: Line 38:
| faction = {{creature faction|{{FactionID to name|Cragmensch}}|100}}
| faction = {{creature faction|{{FactionID to name|Cragmensch}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Glittermensch_Fist|2|no|100}}
| inventory = {{inventory|Glittermensch_Fist|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}}
| skills = {{SkillID to name|Cudgel}}
| mutations = {{creature mutation|{{MutationID to name|StunningForce}}|10|24}}
| mutations = {{creature mutation|{{MutationID to name|StunningForce}}|10|24}}
| desc = Heat, pressure, beauty, and transformation are concepts understood by every manner of human being. When the sundry tribes commune by campfire and the hillfolk aver the godliness of the mountain face, so does the troglodyte speak with wonderment of the splayed crystal-things that glint in the shadows of her cave. Though neither has the language to articulate the mechanisms that connect them, together they know these things are the same.
| desc = Heat, pressure, beauty, and transformation are concepts understood by every manner of human being. When the sundry tribes commune by campfire and the hillfolk aver the godliness of the mountain face, so does the troglodyte speak with wonderment of the splayed crystal-things that glint in the shadows of her cave. Though neither has the language to articulate the mechanisms that connect them, together they know these things are the same.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is a creature belonging to the [[cragmensch]] faction. Glittermensch luminaries can be found underground in [[zone tier|tier]] 7 zones.{{XML Ref|pop|Tier7CavePopulation}}
A {{name}} is a creature belonging to the [[cragmensch]] faction. Glittermensch luminaries can be found underground in [[zone tier|tier]] 7 zones.{{XML Ref|pop|Tier7CavePopulation}}


Glittermensch luminaries attack in melee with their {{favilink|crystal fist|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|4d4}} damage.{{XML Ref|object|Glittermensch_Fist}} They will also attack at range with their Stunning Force mutation, which they possess at mutation level 10. To supplement their fists, glittermensch luminaries possess the [[Cudgel Proficiency]] and [[Bludgeon]] powers.{{XML Ref|object|Glittermensch}}{{XML Ref|object|Glittermensch Luminary}}
Glittermensch luminaries attack in melee with their {{favilink|crystal fist|plural}}, natural [[cudgel]] weapons that each deal {{Heart}}{{dice tooltip|4d4}} damage.{{XML Ref|object|Glittermensch_Fist}} They will also attack at range with their {{favilink|Stunning Force}} mutation, which they possess at mutation level 10. To supplement their fists, glittermensch luminaries possess the [[Cudgel Proficiency]] and [[Bludgeon]] skills.{{XML Ref|object|Glittermensch}}{{XML Ref|object|Glittermensch Luminary}}


When glittermensch luminaries die, they will leave behind a {{favilink|large boulder}} instead of a corpse.<ref name="Glittermensch"/> This boulder must be moved or destroyed to find any other loot they may drop.
When glittermensch luminaries die, they will leave behind a {{favilink|large boulder}} instead of a corpse.<ref name="Glittermensch"/> This boulder must be moved or destroyed to find any other loot they may drop.
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