Goatfolk shaman: Difference between revisions

Jump to navigation Jump to search
Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(45 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Aliases|ids=Goatfolk Hero 1}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|goatfolk shaman}}
| title = {{Qud text|goatfolk shaman}}
Line 5: Line 7:
| hp = 50
| hp = 50
| av = 6
| av = 6
| dv = 6
| dv = 7
| ma = 0
| ma = 7
| marange = 4+1d5
| weight = 201
| featureweightinfo = no
| id = Goatfolk Shaman
| tier = 3
| colorstr = &amp;B
| colorstr = &amp;B
| tilecolors = Bw
| renderstr = g
| renderstr = g
| id = Crazed Goatfolk Shaman 1
| corpse = Goatfolk Corpse
| corpse = {{ID to name|Goatfolk Corpse}}
| corpsechance = 5
| corpsechance = 5
| role = Leader
| role = Leader
| strength = 16+1d3+3d2+1
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
| quickness = 100
| movespeed = 100
| strength = 16+1d3+3d2
| agility = 14+1d3+3d1
| agility = 14+1d3+3d1
| toughness = 16+1d3+3d2
| toughness = 16+1d3+3d2
| intelligence = 7+1d3+3d2-1+2
| intelligence = 7+1d3+3d2-1
| willpower = 7+1d3+3d2-1+3
| willpower = 7+1d3+3d2-1
| ego = 7+1d3+3d2-1+3
| ego = 7+1d3+3d2-1
| strengthmult = 1.25
| intelligencemult = 1.5
| willpowermult = 1.75
| egomult = 1.75
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Mamon}}|100}}
| xpvalue = 750
| inventory = {{inventory|{{ID to name|Goatfolk_Horns}}|1}}
| xptier = 3
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| demeanor = neutral
| inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
* 2-4 {{favilink|goatfolk bully|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk yurtwarden|plural}}
* 95% for 1 {{favilink|goatfolk hornblower}}
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>
{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}.
==Legendary Generation==
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
===Titles===
Legendary shamans will be named, along with a title, or last name, appended.
{| class="wikitable"
!Title
!Effect
|-
|Stargazer
| +2 [[intelligence]]
{{favilink|Light Manipulation}} at level 5
|-
|Heartbiter
|{{favilink|Adrenal Control}} at level 1
|-
|Twicetalker
|{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]].
|-
|Souldrinker
|{{favilink|Syphon Vim}} at level 1
|-
|Whitefinger
| {{favilink|Electrical Generation}} at level 4
|-
|Clovenhorn
| +1 [[Strength]]
{{favilink|Horns}} at level 5-6 that replace massive horns,
knows [[Charge]]
|}
===Clans===
{|class="wikitable"
!Clan
!Effect
|-
|Hotur
| +1 Strength
|-
|Ibex
| {{favilink|Horns}} at level 2 that replace massive horns*
|-
|Sol
|{{favilink|Photosynthetic Skin}} at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
|-
|Whitetongue
| +1 Intelligence
+1 Ego
+1 Willpower
|-
|Yr
| +15 [[Movement Speed]]
|-
|Mnim
| +1 Toughness
|}
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare
=== Unique Tile ===
Legendary goatfolk use the following unique tile art:
[[File:Goatfolk_Hero_1.png]]
==References==
<references/>
{{Creature Navbox Goatfolk}}
[[Category:Goatfolk]]
[[Category:Goatfolk]]
19,173

edits

Navigation menu