Goatfolk shaman: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| ma = 7
| ma = 7
| marange = 4+1d5
| marange = 4+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Goatfolk Shaman
| id = Goatfolk Shaman
| tier = 3
| tier = 3
| colorstr = &B
| colorstr = &B
| tilecolors = Bw
| renderstr = g
| renderstr = g
| corpse = {{ID to name|Goatfolk Corpse}}
| corpse = Goatfolk Corpse
| corpsechance = 5
| corpsechance = 5
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
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| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| faction = {{creature faction|{{FactionID to name|Goatfolk}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Goatfolk_Horns|1|no|100}}
| inventory = {{inventory|Goatfolk_Horns|1|no|100|no}}{{inventory|HumanoidEquipment|*|no|100|yes}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| categories = Goatfolk
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.


Alongside them, they are commonly flanked with other goatfolk, with a maximum of 4, depending on how many empty cells are near the shaman when they spawn; what type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
* 2-4 {{favilink|goatfolk savage|plural}}
* 2-4 {{favilink|goatfolk bully|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-3 {{favilink|goatfolk yurtwarden|plural}}
* 1-2 {{favilink|goatfolk yurtwarden|plural}}
* 95% for 1 {{favilink|goatfolk hornblower}}
* 95% for 1 {{favilink|goatfolk hornblower}}
This pool is pulled from with no replacements up to 4 times.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>
The game will attempt to spawn each one in this order in a random valid cell, until all are chosen or the number of available cells runs out.<ref><code>XRL.World.Parts.GoatfolkClan1</code></ref>


{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}.
{{favilink|Mamon Souldrinker}} is a legendary unique {{name}}.


==Legendary Generation==
==Legendary Generation==
Legendary goatfolk shamasal, like legendary {{favilink|snapjaw warlord|plural}} have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Data:Junk#Junk 4|Junk 4]] and one from [[Data:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
===Titles===
===Titles===
Legendary shamasal will be named, along with a title, or last name, appended.
Legendary shamans will be named, along with a title, or last name, appended.
{| class="wikitable"
{| class="wikitable"
!Title
!Title
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|Stargazer
|Stargazer
| +2 [[intelligence]]
| +2 [[intelligence]]
[[Light Manipulation]] at level 5
{{favilink|Light Manipulation}} at level 5
|-
|-
|Heartbiter
|Heartbiter
|[[Two-headed]], both with [[Data:massive horns|massive horns]].
|{{favilink|Adrenal Control}} at level 1
|-
|-
|Twicetalker
|Twicetalker
|[[Adrenal Control]] at level 1
|{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]].
|-
|-
|Souldrinker
|Souldrinker
|[[Syphon Vim]] at level 1
|{{favilink|Syphon Vim}} at level 1
|-
|-
|Whitefinger
|Whitefinger
| [[Electrical Generation]] at level 4
| {{favilink|Electrical Generation}} at level 4
|-
|-
|Clovenhorn
|Clovenhorn
| +1 [[Strength]]
| +1 [[Strength]]
[[Horns]] at level 5-6 that replace massive horns,
{{favilink|Horns}} at level 5-6 that replace massive horns,
knows [[Charge]]
knows [[Charge]]
|}
|}
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|-
|-
|Ibex
|Ibex
| [[Horns]] at level 2 that replace massive horns*
| {{favilink|Horns}} at level 2 that replace massive horns*
|-
|-
|Sol
|Sol
|[[Photosynthetic Skin]] at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
|{{favilink|Photosynthetic Skin}} at level 4 (and grants the rest of their followers photosynthtetic skin at level 1)
|-
|-
|Whitetongue
|Whitetongue
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| +1 Toughness
| +1 Toughness
|}
|}
<nowiki>*</nowiki>This will negate the special effect of the Heartbiter title, leaving only one head with horns
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare


=== Unique Tile ===
=== Unique Tile ===
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<references/>
<references/>


{{Creature Navbox|Goatfolk}}
{{Creature Navbox Goatfolk}}


[[Category:Goatfolk]]
[[Category:Goatfolk]]
19,173

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