Goatfolk shaman: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.51 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 3 users not shown)
Line 10: Line 10:
| ma = 7
| ma = 7
| marange = 4+1d5
| marange = 4+1d5
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Goatfolk Shaman
| id = Goatfolk Shaman
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| corpsechance = 5
| corpsechance = 5
| role = Leader
| role = Leader
| extra = {{Extra info|weight = 200 | bodytype = Humanoid}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = Goatfolk
| inheritingfrom = Goatfolk
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
| dynamictable = {{Dynamic object|Goatfolk|Goatfolk Shaman}} </br>{{Dynamic object|Jungle_Creatures|Goatfolk Shaman}} </br>{{Dynamic object|Ruins_Creatures|Goatfolk Shaman}}
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| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| skills = {{SkillID to name|Endurance}} </br>{{SkillID to name|Shield}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|6|22}}
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with Naphtaali blood. Spittle flies from =pronouns.possessive= bleating mouth into a tuft of hair beneath =pronouns.possessive= chin.
| desc = A braid of roasted frogskin stretches taut over =pronouns.possessive= swollen pectorals and fastens a satchel to =pronouns.possessive= hip. =pronouns.Possessive= hooves are stained with an unclassified mixture of blood, and spittle flies from =pronouns.possessive= bleating mouth into a tuft of scraggle chin-hair.
| categories = Goatfolk
| categories = Goatfolk
| gameversion = 2.0.203.51
| gameversion = 2.0.206.57
}}
}}
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{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.
{{name|pluralcaps}} are the designated leaders of the roaming [[goatfolk]] in the jungles of Qud. Each one has one random [[:Category:Physical Mutations|physical mutation]] at level 1-6 and one [[:Category:Mental Mutations|mental mutation]] at level 1-6, before being affected by their ego. If they are [[legendary]], they spawn with additional traits based on what clan they hail from and their title.


Alongside them, they are commonly flanked with 4 to 9 goatfolk. The number also depends on how many empty reachable cells are within a radius of 4, including diagonals, near the shaman for applicable spawn cells. The radius does not counting the cell the shaman is standing in. What type of goatfolks are chosen are randomly generated and weighted. The pool they're chosen from is:
They are commonly accompanied by between 4 and 9 goatfolk, depending on how many empty reachable cells are within a radius of 4 from the shaman. These goatfolk are randomly generated from the following pool:
* 2-4 {{favilink|goatfolk bully|plural}}
* 2-4 {{favilink|goatfolk bully|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
* 1-2 {{favilink|goatfolk sower|plural}}
Line 63: Line 63:


==Legendary Generation==
==Legendary Generation==
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, how their names are generated alter stats or grant them mutations. They will have twice the HP as a normal goatfolk shaman and will also spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
Legendary goatfolk shamans, like legendary {{favilink|snapjaw warlord|plural}}, have a unique generation method. In particular, the names they are generated with alter their stats or grant them mutations. They will have twice the HP of a normal goatfolk shaman and spawn with one armor from [[Data:Armor#Armor 4|Armor 4]] with a 50% chance to have a [[mod]]. In addition to armor, they will have one piece of junk from [[Population:Junk#Junk 4|Junk 4]] and one from [[Population:Junk#Junk 4R|Junk 4R]]. <ref><code>XRL.World.Encounters.EncounterObjectBuilders.GoatfolkHero1</code></ref>
===Titles===
===Titles===
Legendary shamasal will be named, along with a title, or last name, appended.
Legendary shamans will be named, along with a title, or last name, appended.
{| class="wikitable"
{| class="wikitable"
!Title
!Title
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|-
|-
|Heartbiter
|Heartbiter
|{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]].
|{{favilink|Adrenal Control}} at level 1
|-
|-
|Twicetalker
|Twicetalker
|{{favilink|Adrenal Control}} at level 1
|{{favilink|Two-headed}}, both with [[Data:massive horns|massive horns]].
|-
|-
|Souldrinker
|Souldrinker
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| +1 Toughness
| +1 Toughness
|}
|}
<nowiki>*</nowiki>This will negate the special effect of the Heartbiter title, leaving only one head with horns while the other is bare
<nowiki>*</nowiki>This will negate the special effect of the Twicetalker title, leaving only one head with horns while the other is bare


=== Unique Tile ===
=== Unique Tile ===
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