Grenadier: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|grenadier}}
| title = {{Qud text|grenadier}}
| image = grenadier.png
| image = grenadier.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 10
| ma = 0
| ma = 8
| marange = 7+1d2
| weight = 201
| featureweightinfo = no
| id = Grenadier
| tier = 3
| colorstr = &amp;K
| colorstr = &amp;K
| tilecolors = Kr
| renderstr = h
| renderstr = h
| id = Grenadier
| corpse = Human Corpse
| corpse = {{ID to name|Human Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| strength = 14+1d3+1d1
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| agility = 14+1d3+1d1
| inheritingfrom = BaseMerchant
| toughness = 14+1d3+1d1
| quickness = 100
| intelligence = 14+1d3+1d1+1
| movespeed = 100
| willpower = 14+1d3+1d1
| strength = 14+1d3+4d1
| ego = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
Line 24: Line 36:
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| inventory = {{inventory|{{ID to name|Leather Boots}}|1}}{{inventory|{{ID to name|Leather Apron}}|1}}{{inventory|{{ID to name|Steel Utility Knife}}|1}}{{inventory|{{ID to name|Elastyne Gloves}}|1}}{{inventory|{{ID to name|Basic Toolkit}}|1}}
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Elastyne Gloves|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}}
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms.
| categories = Merchants
| gameversion = 2.0.206.57
}}
}}
[[Category:Merchants]]
<!-- END QBE -->
[[File:Six Day Stilt grenadier's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}, along with several vases and glass bottles filled with {{favilink|oil}}.]]
A {{name}} is a type of merchant which sells grenades and {{favilink|oil}}.
 
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying several grenades.
 
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{favilink|oilskin}} containing {{dice tooltip|1d32}} drams of {{favilink|oil}}
| 1
| 100%
|-
| Item from [[Data:Explosives#Explosives 1|Explosives 1]]
| 6-10
| 100%
|-
| Item from [[Data:Explosives#Explosives 2|Explosives 2]]
| 2-3
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
 
==Dialogue==
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=?
 
Grenades do no good sitting in a pack. Don't forget to use them.
 
=player.FormalAddressTerm=, there is little you can't solve with a well-thrown grenade... as long as you don't stand too close.
 
Defoliant and fungicide are perfectly safe, but you may wish to avoid breathing too deeply all the same.
 
Can I serve you something explosive, =player.formalAddressTerm=?
 
You'll be back, =player.formalAddressTerm=, provided you don't blow yourself up.
 
Greetings, =player.formalAddressTerm=. Be careful with my wares as you peruse them.
 
How is your throwing arm, =player.formalAddressTerm=? Barring that, do you feel lucky?
 
It's a dangerous job, =player.formalAddressTerm=, but well worth it.
 
The vintners say that 'one rose is fair, but five is death'. I can sell you blossoms that mean death no matter the number.
 
Live and drink, =player.formalAddressTerm=.}}
{{Qud dialogue:choice|{{qud dialogue:choice row|text=Live and drink, munitioner.}}}}
 
==Gallery==
<gallery>
File:Sign (bombs).png|The sign variant which appears outside of {{name}} tents in the {{favilink|Stiltgrounds}}.
</gallery>
{{Creature Navbox|Merchants' Guild}}
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