HP-based cooking effects: Difference between revisions

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{{As Of Patch|2.0.188.0}}
{{As Of Patch|2.0.188.0}}{{Cooking effect|id=HP|name=HP}}
HP (referred to in game as "HP-based cooking effects") is a [[cooking effect]] that gives player characters effects related to to their HP, this could mean either losing HP as a trigger action, or healing of even temporarily gaining max HP as an effect.
HP (referred to in game as "HP-based cooking effects") is a [[cooking effect]] that gives player characters effects related to to their HP, this could mean either losing HP as a trigger action, or healing of even temporarily gaining max HP as an effect.


Items that can grant the HP cooking effect:
Items that can grant the HP cooking effect:
{{#cargo_query:table=Food,GeneralData|join on=Food._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|20px]] [[',Food._pageName,']]')|where=CookEffect='HP' AND Food._pageNamespace = '0'|format=ul}}
{{#cargo_query:table=Food,GeneralData|join on=Food._pageName=GeneralData._pageName|fields=CONCAT('[[File:',Image,'|16px]] [[',Food._pageName,']]')|where=CookEffect='HP' AND Food._pageNamespace = '0'|format=ul}}


==Unit Effects==
==Unit Effects==

Revision as of 13:20, 29 August 2019

This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.188.0.

HP (referred to in game as "HP-based cooking effects") is a cooking effect that gives player characters effects related to to their HP, this could mean either losing HP as a trigger action, or healing of even temporarily gaining max HP as an effect.

Items that can grant the HP cooking effect:

Error: operator for the virtual field 'Food.CookEffect' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.

Unit Effects

These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.

+10-15% max HP

Trigger Action

These indicate events that can cause a triggered effect from another ingredient.

whenever @thisCreature take@s damage, there's a 8-10% chance...

whenever @thisCreature drop@s below 20% HP,...

Triggered Effects

These effects are in response to a trigger event caused by another ingredient.

...@they heal to full 15% of the time.

...@they get +30-40% max HP for 1 hour.