Heat and fire-based cooking effects: Difference between revisions
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Revision as of 21:29, 19 August 2020
This information is reliable as of patch 2.0.197.0. If this is no longer the current patch, you can help by updating it. |
Heat is a cooking effect that gives player characters effects related to heat and fire. In game, this is referred to as "heat and fire-based effects".
Note that these are the base level. If the player temporarily gains Pyrokinesis, that level will be boosted by their ego modifier.
Items that can grant the heat cooking effect:
- No Results!
Unit Effects
These effects can be acquired by cooking only with one ingredient and do not need a trigger event to use.
Can use Flaming Hands at level (1-2). If @they already have Flaming Hands, it's enhanced by (2-3) levels. |
Can use Fire Breath at level (1-2). If @they already have Fire Breath, it's enhanced by (2-3) levels. |
Can use Pyrokinesis at level (1-2). If @they already have Pyrokinesis, it's enhanced by (2-3) levels. |
+10-15 Heat Resist |
Trigger Events
These indicate events that can cause a triggered effect from another ingredient.
whenever @thisCreature deal@s fire damage, there's a 10% chance... |
whenever @thisCreature @is set on fire,... |
Note that this effect occurs whenever the creature's temperature is higher than their flame temperature, not only when the flame temperature threshold is passed.[1]
Triggered Effects
These effects are in response to a trigger event caused by another ingredient.
...@they gain 40-50 Heat Resist for 6 hours. |
...@they emit a ray of flame per Flaming Hands at level 5-6. |
...@they gain 125-175 Heat Resist for 50 turns. |
References
- ↑ XRL.World.Parts.Effects.CookingDomainHeat_OnEnflamed.cs