Heightened Hearing: Difference between revisions

1,153 bytes added ,  20:09, 25 September 2019
Added an advancement table and an advantages & Disadvantages section
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(Added an advancement table and an advantages & Disadvantages section)
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If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&amp;W|?}} is displayed instead.
If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&amp;W|?}} is displayed instead.
{| class="wikitable"
!rowspan="2"|Mutation Level
!rowspan="2"|Detection Radius
!colspan="5"|ID Chance From x Tiles Away
|-
!x=5
!x=10
!x=15
!x=20
!x=25
|-
|1
|5 tiles
|56%
|'''N/A'''
|'''N/A'''
|'''N/A'''
|'''N/A'''
|-
|2
|7 tiles
|61%
|'''N/A'''
|'''N/A'''
|'''N/A'''
|'''N/A'''
|-
|3
|9 tiles
|66%
|'''N/A'''
|'''N/A'''
|'''N/A'''
|'''N/A'''
|-
|4
|11 tiles
|71%
|39%
|'''N/A'''
|'''N/A'''
|'''N/A'''
|-
|5
|13 tiles
|77%
|42%
|'''N/A'''
|'''N/A'''
|'''N/A'''
|-
|6
|15 tiles
|82%
|44%
|28%
|'''N/A'''
|'''N/A'''
|-
|7
|17 tiles
|87%
|47%
|30%
|'''N/A'''
|'''N/A'''
|-
|8
|19 tiles
|92%
|50%
|31%
|'''N/A'''
|'''N/A'''
|-
|9
|21 tiles
|97%
|53%
|33%
|23%
|'''N/A'''
|-
|10
|Entire screen
|100%
|55%
|35%
|24%
|17%
|}


==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Gives a greater awareness of surroundings and can provide a warning if a particularly strong enemy type is just around the corner.
* Always active
===Disadvantages===
* Detection radius is rather small at lower levels
* Identified enemies will show their tile, but will not give a name or any other information, making the mutation less useful for inexperienced players.
==References==
==References==
<references/>
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}
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