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(Added an advancement table and an advantages & Disadvantages section) |
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If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&W|?}} is displayed instead. | If this percentage is greater than a random roll between 1 and 100, the creature is identified as their tile.<ref>XRL.World.Parts.Effects.HeightenedHearingEffect.cs</ref> If not, a {{qud char|&W|?}} is displayed instead. | ||
{| class="wikitable" | |||
!rowspan="2"|Mutation Level | |||
!rowspan="2"|Detection Radius | |||
!colspan="5"|ID Chance From x Tiles Away | |||
|- | |||
!x=5 | |||
!x=10 | |||
!x=15 | |||
!x=20 | |||
!x=25 | |||
|- | |||
|1 | |||
|5 tiles | |||
|56% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|2 | |||
|7 tiles | |||
|61% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|3 | |||
|9 tiles | |||
|66% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|4 | |||
|11 tiles | |||
|71% | |||
|39% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|5 | |||
|13 tiles | |||
|77% | |||
|42% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|6 | |||
|15 tiles | |||
|82% | |||
|44% | |||
|28% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|7 | |||
|17 tiles | |||
|87% | |||
|47% | |||
|30% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|8 | |||
|19 tiles | |||
|92% | |||
|50% | |||
|31% | |||
|'''N/A''' | |||
|'''N/A''' | |||
|- | |||
|9 | |||
|21 tiles | |||
|97% | |||
|53% | |||
|33% | |||
|23% | |||
|'''N/A''' | |||
|- | |||
|10 | |||
|Entire screen | |||
|100% | |||
|55% | |||
|35% | |||
|24% | |||
|17% | |||
|} | |||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Gives a greater awareness of surroundings and can provide a warning if a particularly strong enemy type is just around the corner. | |||
* Always active | |||
===Disadvantages=== | |||
* Detection radius is rather small at lower levels | |||
* Identified enemies will show their tile, but will not give a name or any other information, making the mutation less useful for inexperienced players. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
edits