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* '''{{color| G |Sated}}''' | * '''{{color| G |Sated}}''' | ||
* '''{{color| W |Hungry}}''' | * '''{{color| W |Hungry}}''' | ||
* '''{{color| r |Famished!}}''' or, if the player has | * '''{{color| r |Famished!}}''' or, if the player has {{favilink|Photosynthetic Skin}}, '''{{color| r |Wilted!}}''' | ||
The player can | The player can become hungrier by: | ||
* Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry. | * Entering a screen after travelling on the world map greater than one parasang, which will automatically set the player to hungry. | ||
* Letting time pass. | * Letting time pass. | ||
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* When the player eats a meal, their hunger meter is reset to 0. | * When the player eats a meal, their hunger meter is reset to 0. | ||
** A player may only cook three times at a {{favilink|campfire}} or {{favilink|oven}}. This limit is reset whenever the player becomes hungry or famished. | ** A player may only cook three times at a {{favilink|campfire}} or {{favilink|clay oven}}. This limit is reset whenever the player becomes hungry or famished. | ||
** Refer to the [[Meals]] page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven. | ** Refer to the [[Meals]] page for a list of foods that are considered meals. These foods and are not subject to any use limits like the campfire or oven. | ||
* When the player eats a snack, their hunger meter is reduced by 200. | * When the player eats a snack, their hunger meter is reduced by 200. | ||
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== Metabolic Effects == | == Metabolic Effects == | ||
Eating a meal at an {{favilink|oven}} or cooking a meal with ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]]. | Eating a meal at an {{favilink|clay oven}} or cooking a meal with ingredients grants the [[metabolizing]] status and one or more procedurally generated [[cooking effects]]. | ||
Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic [[meals]] and avoiding travel on the world map. | Metabolic effects are only lost when becoming hungry or famished. They can be maintained indefinitely by eating periodic [[meals]] and avoiding travel on the world map. | ||
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* [[Fasting Way]] | * [[Fasting Way]] | ||
* [[Mind over Body]] | * [[Mind over Body]] | ||
{{Cooking Navbox}} | |||
{{Mechanics Navbox}} |
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