Hyperbiotic bed: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 4 users not shown)
Line 6: Line 6:
| av = 4
| av = 4
| dv = -10
| dv = -10
| ma = 0
| weight = 400
| weight = 400
| featureweightinfo = no
| featureweightinfo = no
Line 14: Line 13:
| complexity = 6
| complexity = 6
| tier = 6
| tier = 6
| bits = 01246
| canbuild = no
| candisassemble = yes
| colorstr = &C
| colorstr = &C
| tilecolors = CY
| tilecolors = CY
| renderstr = ≡
| renderstr = ≡
| role = Uncommon
| role = Uncommon
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes}}
| extra = {{Extra info|weight = 400 | empsensitive = yes | metal = yes | flyover = no | animatable = yes | capacitorcharge = 50 | capacitormax = 50 | capacitorrate = 10}}
| inheritingfrom = BaseBed
| inheritingfrom = BaseBed
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| dynamictable = {{Dynamic object|AnimatableFurniture|Hyperbiotic Bed}}
| unidentifiedinfo = {{Unidentified info | name = strange furniture | altname = strange furniture }}
| unidentifiedname = strange furniture
| unidentifiedaltname = strange furniture
| capacitorcharge = 50
| capacitormax = 50
| capacitorrate = 10
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| desc = Hidden micro-reactors smash together particles, generate heat, and power the biotic machine apparatus that rejuvenates the weary slumberer.
| categories = Beds
| categories = Beds
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
This furniture heals all minor physical debuffs as if the creature has level 1 [[Regeneration]], including a missing tongue, after 200 rounds, and limbs after 300 rounds of sleeping in it. Found in the {{favilink|Grit Gate}} medical ward for easy access.
This furniture causes the player to [[recuperate]] and, after 100 rounds of sleeping in it, heals minor physical debuffs as if the creature has level 1 {{favilink|Regeneration}}.{{Code Reference|class=Bed}}{{XML Reference|object|Hyperbiotic Bed}} Found in the {{favilink|Grit Gate}} medical ward for easy access. They cannot regenerate missing limbs, including a rotted tongue from [[glotrot]].{{Code Reference|namespace=XRL.World.Effects|class=Glotrot}}
 
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Staunch Wounds]], [[Heal]], and [[Set Limb]].
 
== Effects that can be removed ==
== Effects that can be removed ==
These effects are only healed if they are applied to the sleeping creature, not their equipment.
These effects are only healed if they are applied to the sleeping creature, not their equipment.
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|format = ul
|format = ul
|columns = 2}}
|columns = 2}}
{{references|2.0.202.99}}
{{Beds Navbox}}
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