Infiltrator: Difference between revisions

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Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(7 intermediate revisions by 2 users not shown)
Line 7: Line 7:
| av = 2
| av = 2
| dv = 5
| dv = 5
| weight = 200
| ma = 9
| marange = 6+1d5
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Infiltrator
| id = Infiltrator
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| renderstr = 3
| renderstr = 3
| role = Controller
| role = Controller
| extra = {{Extra info|weight = 200 | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HoverRobot}}
| inheritingfrom = BaseRobot
| inheritingfrom = BaseRobot
| quickness = 100
| quickness = 100
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| desc = Radial handles circumscribe a space inverter.
| desc = Radial handles circumscribe a space inverter.
| categories = Robots
| categories = Robots
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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An {{name}} is a [[robotic]] creature belonging to the [[Putus Templar]] faction. Infiltrators can be found rarely almost anywhere, in groups consisting of other Putus Templar members; additionally, a single infiltrator can always be found on the second strata level of {{favilink|Grit Gate}}.{{XML Ref|world|Gritgate}}
An {{name}} is a [[robotic]] creature belonging to the [[Putus Templar]] faction. Infiltrators can be found rarely almost anywhere, in groups consisting of other Putus Templar members; additionally, a single infiltrator can always be found on the second stratum of {{favilink|Grit Gate}}.{{XML Ref|world|Gritgate}}


Infiltrators are most notable for their unique [[Mutations|module]], Infiltrate, which allows them to teleport themselves and any nearby creatures to any location within the current zone. Typically, infiltrators will utilize this ability to teleport next to hostile creatures in an attempt to close the distance and attack. When activating Infiltrate, an infiltrator will stop moving and will begin to flash {{qud text|&Rred}}, and its target destination will be marked with an {{qud text|&RX}}. After 3 turns, the infiltator will teleport to the marked location, along with any other creatures within 4 tiles. If there are any other members of the Putus Templar nearby when an infiltator activates Infiltrate, they will attempt to move within range of the infiltrator in order to be teleported along with it.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Infiltrate}}
Infiltrators are most notable for their unique [[Mutations|module]], Infiltrate, which allows them to teleport themselves and any nearby creatures to any location within the current zone. Typically, infiltrators will utilize this ability to teleport next to hostile creatures in an attempt to close the distance and attack. When activating Infiltrate, an infiltrator will stop moving and will begin to flash {{qud text|&Rred}}, and its target destination will be marked with an {{qud text|&RX}}. After 3 turns, the infiltator will teleport to the marked location, along with any other creatures within 4 tiles. If there are any other members of the Putus Templar nearby when an infiltator activates Infiltrate, they will attempt to move within range of the infiltrator in order to be teleported along with it.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Infiltrate}}
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