Iron long sword: Difference between revisions

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276 bytes added ,  18:17, 22 June 2022
Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(7 intermediate revisions by 2 users not shown)
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| id = Long Sword2
| id = Long Sword2
| tier = 1
| tier = 1
| tilecolors = yw
| tilecolors = yy
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2}}
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2}} </br>{{Dynamic object|Items|Long Sword2}}
| desc = A sharp iron sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Pits mark the length of the blade like craters on an iron edge-world.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.69
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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