Iron long sword: Difference between revisions

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275 bytes added ,  18:17, 22 June 2022
Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
(5 intermediate revisions by the same user not shown)
Line 16: Line 16:
| extra = {{Extra info|twohanded = no | metal = yes}}
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2}}
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2}} </br>{{Dynamic object|Items|Long Sword2}}
| desc = A sharp iron sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Pits mark the length of the blade like craters on an iron edge-world.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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