Ironshank: Difference between revisions

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{{As Of Patch|2.0.190.0}}{{#vardefine:name|{{qud text|&Ki&yr&Yo&yn&Ks&yh&Ya&yn&Kk&y|notxml}}}}
{{As Of Patch|2.0.193.0}}
{{name}} is an [[illness]] that is diagnosed by the initial feeling of stiff legs and aching joints, and the leg bones will have increased growth and calcification, severely restricting movement. {{name}} can be contracted by drinking, cooking with, or falling into [[black goo]]. Many creatures that are made of or use [[black goo]] as a form of attack can also make the player contract {{#var:name}}, such as {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}} tripping the player character into a puddle of it, or {{favilink|Slog of the Cloaca}} spewing the liquid at the player character using [[Bilge Sphincter]].
{{Missing info|Lacks reference to the [[Nostrums]] skill.}}
{{#vardefine:name|{{qud text|&Ki&yr&Yo&yn&Ks&yh&Ya&yn&Kk&y|notxml}}}}
{{name}} is an [[illness]] that is diagnosed by the initial feeling of stiff legs and aching joints, and the leg bones will have increased growth and calcification, severely restricting movement. {{name}} can be contracted by drinking, cooking with, or falling into {{favilink|black ooze}} on even strata, including the ground floor (strata 0, 2, 4, etc). Many creatures that are made of or use {{favilink|black ooze}} as a form of attack can also make the player contract {{#var:name}}, such as {{favilink|black jell|plural}}, {{favilink|sewage eel|plural}} tripping the player character into a puddle of it, or {{favilink|Slog of the Cloaca}} spewing the liquid at the player character using [[Bilge Sphincter]].
[[Category:Illnesses]]
[[Category:Illnesses]]
==Onset==
==Onset==
{{effect|stiff legs|Legs ache at the joints.|IronshankOnset}}
{{effect|stiff legs
| desc = Legs ache at the joints.
| id = IronshankOnset
| type = 110000000000100000000010100
| gameversion = 2.0.201.78}}
After the initial contraction of {{name}}, there is a check every day (1,200 game ticks) afterwards. The creature must make a [[toughness]] saving throw with difficulty 13. This means that a 20 sided dice is rolled, with the modifier for toughness added on to the result. This must be greater than or equal to 13 to succeed. If this roll succeeds, the stage of onset will decrease by 1. This has succeeded if the message "You feel a bit better." appears. Else, the message will be "Your legs ache at the joints". The initial stage of onset is 0. If the stage successfully reaches -2 (two successful saves in a row), the creature has shaken off the {{name}} without further complications.
After the initial contraction of {{name}}, there is a check every day (1,200 game ticks) afterwards. The creature must make a [[toughness]] saving throw with difficulty 13. This means that a 20 sided dice is rolled, with the modifier for toughness added on to the result. This must be greater than or equal to 13 to succeed. If this roll succeeds, the stage of onset will decrease by 1. This has succeeded if the message "You feel a bit better." appears. Else, the message will be "Your legs ache at the joints". The initial stage of onset is 0. If the stage successfully reaches -2 (two successful saves in a row), the creature has shaken off the {{name}} without further complications.


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===Prevention===
===Prevention===
Aside from having a larger [[Toughness]] modifier to help against the saving throws, the infected can consume either {{favilink|honey}}, {{favilink|gel}}, or {{favilink|yuckwheat stem|plural}}. This adds an additional +2 bonus to the saving throw. Using both will not stack the bonus. However, consuming a recipe that has +3 to disease saves as an effect does.
For improving save chance, see [[Illness#Increasing Save Chance]].
 
A character with no feet, or a character with a mobility of 0 (such as a {{favilink|giant clam}}) can not contract the disease and if it is in onset or full infection and the character meets one of these conditions, the condition will be removed.


==Full Infection==
==Full Infection==
{{effect|&Ki&yr&Yo&yn&Ks&yh&Ya&yn&Kk&y|Leg bones are fusing at the joints.\n-&C(penalty) &yMove Speed\n+&C(penalty/15) &yAV\nWill continue to lose Move Speed and gain AV until Move Speed penalty reaches -80.|Ironshank}}
{{effect|&Ki&yr&Yo&yn&Ks&yh&Ya&yn&Kk&y
| desc = Leg bones are fusing at the joints.\n-&C(penalty) &yMove Speed\n+&C(penalty/15) &yAV\nWill continue to lose Move Speed and gain AV until Move Speed penalty reaches -80.
| id = Ironshank
| type = 110000000000100000000010100
| gameversion = 2.0.201.78}}


{{qud quote notxml|You have contracted Ironshank! You feel the cartilage stretch as your leg bones grind together at the joints.}}
{{qud quote notxml|You have contracted Ironshank! You feel the cartilage stretch as your leg bones grind together at the joints.}}
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If at the max -80 Movement speed penalty this message is displayed instead:
If at the max -80 Movement speed penalty this message is displayed instead:
{{qud quote notxml|Your legs bones are nearly fused at the joints.}}
{{qud quote notxml|Your legs bones are nearly fused at the joints.}}
At this point, the creature will have a total bonus of {{AV}}5.
At this point, the creature will have a total bonus of {{AV}}5 AV.


It is possible to fully offset this movement speed bonus with fully leveling [[Multiple Legs]], and wearing [[Spring-loaded]] {{favilink|yeshyrskin slippers}} on both forefeet and hindfeet.
It is possible to fully offset this movement speed penalty with Level 4 {{favilink|Multiple Legs}}.


==Curing Ironshank==
==Curing Ironshank==
Curing {{name}} must be done according to the {{favilink|Corpus Choliys}}, which is to drink a a mixture of half {{favilink|gel}}, which is [[Desalination pellet|desalinated]] {{favilink|slime}}, and a randomly generated liquid. This must be drank from once a day (1,200 in game ticks). This is successful if "The pain in your joints subsides." appears in the message log.
Curing {{name}} must be done according to the {{favilink|Corpus Choliys}}, which is to drink a a mixture of {{favilink|gel}}, which is {{favilink|Desalination pellet|desalinated}} {{favilink|slime}}, and a randomly generated liquid. The proportions are not important, so if one liquid is hard to come by it can be "diluted" by making the cure one dram one liquid and the rest the other liquid.
 
The randomly generated liquid will be chosen to be either:<ref><code>XRL.Core.XRLCore CreateCures()</code></ref>
* {{favilink|Blood}}
* {{favilink|Honey}}
* {{favilink|Wine}}
* {{favilink|Oil}}
* {{favilink|Asphalt}}
* {{favilink|Sap}}
 
Drinking the cure is successful if "The pain in your joints subsides." appears in the message log within a day (1,200 in game ticks), after which the cure can be drunk again.


The [[Movement Speed]] penalty will decrease by 6-10, with the [[AV]] bonus decreasing to match. Once the penalty reaches 0, the player character has fully cured {{name}}. Curing this grants the [[Footloose]] [[Achievements|achievement]].
The [[Movement Speed]] penalty will decrease by 6-10, with the [[AV]] bonus decreasing to match. Once the penalty reaches 0, the player character has fully cured {{name}}. Curing this grants the [[Footloose]] [[Achievements|achievement]].


It is possible to put off fully curing {{name}} to keep the [[AV]] bonus but keep the movement speed penalty to manageable levels.
It is possible to put off fully curing {{name}} to keep the [[AV]] bonus but keep the movement speed penalty to manageable levels.
Note that if asphalt is part of the cure, it will still deal the damage that occurs when drinking asphalt. In a perfect 1:1 mixture, this will deal {{heart}}{{dice tooltip|6d6}}, potentially enough to kill a low-health player. Using a higher ratio of gel to asphalt will reduce the damage, see {{f|asphalt}} for details.
==References==
<references/>
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