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imported>Trashmonks |
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| ma = 10 | | ma = 10 | ||
| marange = 8+1d2 | | marange = 8+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Knight Commander of the Holy Temple | | id = Knight Commander of the Holy Temple | ||
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| corpsechance = 100 | | corpsechance = 100 | ||
| role = Unspecified | | role = Unspecified | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = Templar | | inheritingfrom = Templar | ||
| quickness = 100 | | quickness = 100 | ||
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| faction = {{creature faction|{{FactionID to name|Templar}}|100}} | | faction = {{creature faction|{{FactionID to name|Templar}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Long Sword6|1|no|100}}{{inventory|Fullerite Plate Mail|1|no|100}}{{inventory|Fullerite Shield|1|no|100}}{{inventory|Ontological Anchor|1|no|35}}{{inventory|CyberneticsCreditWedge3|1|no|100}} | | inventory = {{inventory|Long Sword6|1|no|100|no}}{{inventory|Fullerite Plate Mail|1|no|100|no}}{{inventory|Fullerite Shield|1|no|100|no}}{{inventory|Templar Grenades|2|no|100|yes}}{{inventory|Ontological Anchor|1|no|35|no}}{{inventory|CyberneticsCreditWedge3|1|no|100|no}}{{inventory|Knight Templar Extra Armor|1|no|100|yes}} | ||
| skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Persuasion}} </br>{{SkillID to name|Persuasion_InspiringPresence}} </br>{{SkillID to name| | | skills = {{SkillID to name|Shield_StaggeringBlock}} </br>{{SkillID to name|Shield_DeftBlocking}} </br>{{SkillID to name|Shield_SwiftBlocking}} </br>{{SkillID to name|Shield_Slam}} </br>{{SkillID to name|Persuasion}} </br>{{SkillID to name|Persuasion_InspiringPresence}} </br>{{SkillID to name|Persuasion_MenacingStare}} </br>{{SkillID to name|Persuasion_Berate}} </br>{{SkillID to name|SingleWeaponFighting}} </br>{{SkillID to name|SingleWeaponFighting_WeaponExpertise}} </br>{{SkillID to name|SingleWeaponFighting_PenetratingStrikes}} </br>{{SkillID to name|LongBlades}} </br>{{SkillID to name|LongBladesProficiency}} </br>{{SkillID to name|Shield}} </br>{{SkillID to name|Shield_Block}} </br>{{SkillID to name|Persuasion_RebukeRobot}} | ||
| desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= chest is exploded upward in emulation of =pronouns.possessive= advanced peerage. | | desc = Oiled and brushed mail hang across =pronouns.possessive= crooked spine and salient jaw. The color too was sucked out of =pronouns.possessive= irises by =pronouns.possessive= tangled lineage, and =pronouns.possessive= wet rosy lips catch the light and toss it back across a sharp sneer. =pronouns.Possessive= chest is exploded upward in emulation of =pronouns.possessive= advanced peerage. | ||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Implant Chance == | == Implant Chance == | ||
As is true for various members of the [[Putus Templar]] faction, {{name}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]]. | As is true for various members of the [[Putus Templar]] faction, {{name|plural}} have a chance to be {{Qud text|&rimplant&ce&rd}} with one or more cybernetics.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=Cybernetics2HasRandomImplants}} Implanted cybernetics can be removed from the corpse of a {{name}} with [[Butchery]]. | ||
* | * A {{name}} has a 60% chance to be implanted. | ||
* If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher. | * If implanted, the {{name}} will have random cybernetics chosen as if from zone tier 5 (described on the [[cybernetics rack]] page), with a combined license tier of 8 or higher. | ||