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added list of possible locations
(→‎Journal: Added success criterion)
(added list of possible locations)
 
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| factions = [[newly sentient beings]]
| factions = [[newly sentient beings]]
| rep = 300
| rep = 300
| givenby = [[Thah]]
| npcs = {{favilink|Slynth}}, {{favilink|Thah}}
| gameversion = 2.0.202.97
| givenby = {{favilink|Thah}}
}}
}}
{{Qud dialogue|title=Thah
{{Qud dialogue|title=Thah
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Surely, if you were to intercede on our behalf, some might welcome us? If, ah, let us say three settlements were to offer us shelter, this would grant us both direction and agency. Would you consider being our ambassador? Not unpaid.
Surely, if you were to intercede on our behalf, some might welcome us? If, ah, let us say three settlements were to offer us shelter, this would grant us both direction and agency. Would you consider being our ambassador? Not unpaid.
}}
}}
Up to ten settlements can be convinced to host the {{favilink|Slynth}}, including any randomly generated villages and a few characters or locations not technically considered settlements. However, some settlements are dramatically easier to raise reputation with than others: the player is almost guaranteed to be revered by the [[Barathrumites]] by the time they reach {{favilink|the Hydropon}} and the [[Mechanimists]]' approval can be bought at the {{favilink|Sacred well}}, but random villages will require careful planning and likely hunting down numerous legendary creatures or {{favilink|Schrodinger page from the Annals of Qud|Schrodinger pages}}.


==Journal==
==Journal==
{{Quest step|title=Consult Settlements|subtask=Convince the leaders of at least three [[village|settlements]] to provide sanctuary for the [[slynth]].}}
{{Quest step|title=Consult Settlements|subtask=Convince the leaders of at least three [[village|settlements]] to provide sanctuary for the {{favilink|slynth}}.}}
Success is determined by whether the player is [[reputation|revered]] by the settlement leader's [[faction]].
Success is determined by whether the player is [[reputation|revered]] by the settlement leader's [[faction]].
{{Quest step|title=Sanctuary Candidates|subtask=These factions have agreed to host the slynth.}}
{{Quest step|title=Sanctuary Candidates|subtask=These factions have agreed to host the {{favilink|slynth}}.}}
{{Quest step|title=Bid the Slynth to Choose|subtask=Tell [[Thah]] to convene the slynth and make a decision.}}
{{Quest step|title=Bid the Slynth to Choose|subtask=Tell {{favilink|Thah}} to convene the {{favilink|slynth}} and make a decision.}}


==Accomplishment==
==Accomplishment==
{{Qud quote|You found a new home for a young people.}}
{{Qud quote|You found a new home for a young people.}}
==Notes==
The potential locations are {{f|Joppa}}, {{f|Grit Gate}}, the {{f|Six Day Stilt}}, {{f|Kyakukya}}, {{f|Bey Lah}}, {{f|Ezra}}, {{f|Tomb of the Eaters}} (the [[mopango]] enclave), the {{f|Yd Freehold}}, [[Chavvah]] (via speaking to {{f|Dyvvrach}}), and [[pariahs]] (via speaking to {{f id|Lulihart}}).


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