Legendary creature: Difference between revisions

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{{Stub}}
{{Stub}}
A legendary creature, or a hero, is a rare and unique variant of a creature. There are several differences between a legendary creature and a regular one:
* Randomly generated legendary creatures have a noticeable {{Qud shader|M|magenta coloration}} which replaces their creature's usual primary color.
* Their names will be unique and be colored magenta, usually ending with "Legendary (creature)"
* Randomly generated legendary creatures also have increased stats or additional skills when compared to their normal creature variants.
* They will have an extra 0-2 physical mutations and 0-2 mental mutations, each at level 1-4, if they are not Robots or True Kin
* They will be loved, liked, hated, disliked by random factions (for more info, refer to the [[faction relationship reasons]] page).
* They will [[Reputation#Gaining_and_Losing_Reputation|grant reputation changes]] when the player kills them or performs the [[water ritual]] with them.


A legendary creature is a rare and unique variant of a creature. Legendary creatures [[Reputation#Gaining_and_Losing_Reputation|grant reputation changes]] when the player kills them or performs the [[water ritual]] with them.
Aside from generic boosts, there are more specific hero templates that are used.


== Pre-Determined Unique Creatures ==
== Pre-Determined Unique Creatures ==


Certain legendary creatures are guaranteed to exist in pre-determined game locations. Typically, these creatures have unique names and are also referred to as [[:Category:Unique_Characters|unique characters]].
Certain legendary creatures are guaranteed to exist in pre-determined game locations. Typically, these creatures have unique names that stay the same across playthroughs and are also referred to as [[:Category:Unique_Characters|unique characters]].


== Randomly Generated Legendary Creatures ==
== Randomly Generated Legendary Creatures ==
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* Legendary [[merchants]], which can be found through random exploration or located with the help of an [[advertisement]].
* Legendary [[merchants]], which can be found through random exploration or located with the help of an [[advertisement]].
* Legendary [[lair]] owners, which can be found through random exploration or as [[village quest]] landmarks or destinations.
* Legendary [[lair]] owners, which can be found through random exploration or as [[village quest]] landmarks or destinations.
* Legendary [[cultists]], which can be found in [[Historic site]]s.
* Wandering legendary creatures, which can be found as a random [[encounter]] in almost any [[zone]].
* Wandering legendary creatures, which can be found as a random [[encounter]] in almost any [[zone]].
=== Stat Bonuses ===
When legendary, randomly generated creatures will also gain certain stat boosts based on their faction or if they are a legendary villager. By default, all legendary creatures get these bonuses:
* +1 to all attributes
* Double HP
* 1.5 level multiplier
* Level * 250 [[XP]]


Randomly generated legendary creatures have a noticeable {{Qud shader|M|magenta coloration}} which replaces their creature's usual primary color.
==== Legendary Villagers ====
{| class= "wikitable"
! Type
! Bonuses
! Self Preservation Threshold
|-
| Governer
| +3 int +3 will +3 ego
|60%
|-
| Mayor
| +3 int +3 will +3 ego
|40%
|-
| King/Queen
| +3 int +3 will +3 ego
|30%
|-
| Viceroy
| +3 int +3 will +3 ego
|20%
|-
| Councillor
| +1 int +1 will +1 ego
|40%
|-
| Senator
| +1 int +1 will +1 ego
|60%
|-
| Parliamentarian
| +1 int +1 will +1 ego
|70%
|}


These creatures also generally have increased stats or additional skills and mutations when compared to their normal creature variants. Some examples of legendary creature generation rules are described in the following articles:
==== Factions ====
These are bonuses conferred to legendary creatures in addition to the above bonuses based on their main faction.
{| class="wikitable"
!Faction
! Boost
|-
| All Old factions/beasts
| +6 int
|-
| Barathrumites
| +1 int
|-
| Humanoid factions
| no bonus
|}
 
== Other Legendary Creature Generation Types ==
There are some legendary creatures that are generated via an old method and do not have the above rules apply. Some examples are listed below:
* {{favilink|snapjaw warlord}}
* {{favilink|snapjaw warlord}}
* {{favilink|goatfolk shaman}}
* {{favilink|goatfolk shaman}}
* {{favilink|eyeless king crab}}
* {{favilink|eyeless king crab}}
<!-- TODO: Uncomment these out when the pages are complete.
* {{favilink|chrome idol}} (not done)
* {{favilink|hulking baboon}} (not done)
* {{favilink|glow-wight cultist of Agolgut}} (not done)
* {{favilink|glow-wight cultist of Bethsaida}} (not done)
-->See also: [[Wraith-Knight Templar]] for legendary putus generation within {{favilink|templar phylactery|plural}}.
{{Mechanics Navbox}}
[[Category:Mechanics]]

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