Liquid containers: Difference between revisions

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(move info from Category over here: searching for categories is complicated so putting it on main namespace is preferred)
 
imported>TinyTedDanson
(Moved content to Category:Liquid_Containers to act as the replacement for Category:Water_Containers. "Water Containers" is not an accurate term, and this page contains the info required to fill the category description. Left redirect link to cover old links.)
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{{Name}} are vessels required to carry [[liquid]]. {{Name}} are most notably required to hold {{favilink|water|fresh water}}, which acts as the main fungible currency in [[Trading]].
#REDIRECT [[:Category:Liquid_Containers]]
 
== Overview ==
=== Design ===
Containers are regular in design: they come in a size and material specific to their name. For example, a {{favilink|waterskin}} will always be 64 Drams in size, will always have the same base value of $5 (before factoring in stats like [[reputation]] and [[ego]]), and will have the same interactions with liquids (e.g. {{favilink|acid}} will always burn through it as it is made from organic material). Containers are randomized in that they will spawn with different liquids inside them.
 
Containers have a total weight, composed of both the container and the liquid contents: a 5lb {{favilink|glass bottle}} maxed out with 16D of acid at 0.25lb/Dram is '''(16D / 4) + 5lbs = 9lbs''', meaning that ~56% of the carry weight is the container itself.
 
=== Sub-types ===
Liquid containers can '''hold''' any kind of liquid provided it does not exceed their dram limit, though not all containers will survive for very long. For example, pouring {{favilink|lava}} into a waterskin is possible, but the likely outcome is that the lava's temperature will burn the waterskin every turn until it disintegrates into {{favilink|ashes}} and spills the held drams. Canteens that take enough damage will be marked as such, causing them to rapidly leak any liquid stored in them and damaging their sale value.
 
A {{Name}}'s material is also significant. Glass containers, specifically {{favilink|phial|plural}} and glass bottles, are especially useful for holding acid and lava, which are corrosive and incredibly hot respectively. {{favilink|Canteen|plural}}, while the same size as a waterskin, are metal and can safely hold acid. It should be noted that, confusingly, there are some cases where container name is irrelevant; the difference between waterskins and {{favilink|oilskin|plural}} seems to be only the name.
 
== Usage ==
=== General ===
Liquids are moved by the '''Pour''' interaction. Pouring different liquids into one container results in a liquid mix, a process that stacks multiple times by prepending additional adjectives (e.g. {{qud shader|slimy|slimy}} for adding {{favilink|slime}}). Since mixed liquids have different values and output, the pouring interface will never mix two liquids unless explicitly requested by the player: any automated process, such as filling containers from a large pool, will ignore any containers with free space that do not match on liquid type to prevent unintended mixing.
 
=== [[Trading]] ===
Drinking water, the central currency of Qud, is held in containers. Like other liquids, any received payment in Drams will fill any non-brimming {{Name}}, then any empty containers. Choosing to pour any amount of any other fluid into a container of drinking water discounts it from being used as currency. Liquids other than drinking water cannot be directly exchanged: you must sell the canteen holding it for the sum value of the canteen plus the value of the contents.
 
== List of liquid containers ==
{{#invoke:CargoQuery|main
| tables=GeneralData=GD, _pageData=PD
| join on= GD._pageName=PD._pageName
| fields={{favilink format args}}
| where=PD._categories HOLDS "Water_Containers" AND GD._pageNamespace = "0"
| template=favilink format
| format = ul
| columns = 2
}}
[[Category:Items]]

Revision as of 02:39, 3 April 2021